fix(packets): correctly use cast id instead of vnum in UseSkill packet
chore: update dependencies
feat(game): respond to skill use packet sent from the client to set cooldown early
fix(game): set health to 0 on entity death
fix(game): do not replace character with player in map entities
feat(packets): merge send and receive packet handling to one method
chore(core): update version
feat(core): make command handler not found error
feat!(core): make some classes internal
chore(core): update version
fix(core): cancel control command cancellation token every time
feat(core): handle exceptions in command processor
fix(core): handle exceptions in packet handler
fix(game): release game semaphore on exception
fix(game): verify eq packet size
fix(game): remove trailing spaces in position
feat(game): add method to get all entities from the map