feat(game): keep only skills of type Player in player's skills
feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su"
fix(game): do not update position from su packet if it is null
fix(game): update position of caster upon SuPacket
Merge pull request #60 from Rutherther/feat/combat-v1 Make combat nonblocking, make multiple queues for distinct operations
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
feat(game): handle max hp, mp in su and st packets
fix(game): do not change raid boss after first initialization in case of more bosses
fix(game): handle raid leader before rdlst (raid initialized) correctly
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets Resolves #58
feat(packets): make lists and conditional parameters non-optional non-nullable
fix(packets): correctly parse family
fix(game): treat nullable fields in cmode packet correctly
Merge pull request #53 from Rutherther/feat/raids Add raid processing
chore: use is instead of == for checking null
fix(game): put members in new raid for rdlst responder
feat(game): add raid handling
feat(game): add dialog handling, dialog opened event
fix(game): make current partner and pet null if pinit does not contain them
chore: add async analyzer and meet its standards