fix(game): do not change raid boss after first initialization in case of more bosses
fix(game): handle raid leader before rdlst (raid initialized) correctly
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets Resolves #58
feat(packets): make lists and conditional parameters non-optional non-nullable
Merge pull request #53 from Rutherther/feat/raids Add raid processing
chore: use is instead of == for checking null
fix(game): put members in new raid for rdlst responder
feat(game): add raid handling