~ruther/NosSmooth

ref: 4d5c6d1f0ac10186c76eef780df89561449c4b63 NosSmooth/Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs -rw-r--r-- 410 bytes
4d5c6d1f — Rutherther feat(game): use entity stunned event instead of character stunned 3 years ago
                                                                                
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//
//  CharacterDiedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// The playing character has died.
/// </summary>
public record CharacterDiedEvent(Skill? KillSkill) : IGameEvent;
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