From 09701f60ad0df38b531387cc4331f3020e6968b0 Mon Sep 17 00:00:00 2001 From: Rutherther Date: Sat, 12 Feb 2022 17:22:56 +0100 Subject: [PATCH] feat(game): remove character died event in favor of entity died --- .../Events/Characters/CharacterDiedEvent.cs | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs diff --git a/Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs b/Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs deleted file mode 100644 index 1331661..0000000 --- a/Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs +++ /dev/null @@ -1,14 +0,0 @@ -// -// CharacterDiedEvent.cs -// -// Copyright (c) František Boháček. All rights reserved. -// Licensed under the MIT license. See LICENSE file in the project root for full license information. - -using NosSmooth.Game.Data.Characters; - -namespace NosSmooth.Game.Events.Characters; - -/// -/// The playing character has died. -/// -public record CharacterDiedEvent(Skill? KillSkill) : IGameEvent; \ No newline at end of file -- 2.49.0