//
// IPlayerWalkHook.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.EventArgs;
using Reloaded.Hooks.Definitions.X86;
namespace NosSmooth.LocalBinding.Hooks;
/// <summary>
/// A hook of CharacterManager.Walk.
/// </summary>
public interface IPlayerWalkHook : INostaleHook<IPlayerWalkHook.WalkDelegate, IPlayerWalkHook.WalkWrapperDelegate, WalkEventArgs>
{
/// <summary>
/// NosTale walk function to hook.
/// </summary>
/// <param name="playerManagerPtr">The pointer to a player manager object.</param>
/// <param name="position">The position to walk to. First 4 bits are x (most significant), next 4 bits are y.</param>
/// <param name="unknown0">Unknown 1. TODO.</param>
/// <param name="unknown1">Unknown 2. TODO.</param>
/// <returns>1 to proceed to NosTale function, 0 to block the call.</returns>
[Function
(
new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx, FunctionAttribute.Register.ecx },
FunctionAttribute.Register.eax,
FunctionAttribute.StackCleanup.Callee,
new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp }
)]
public delegate nuint WalkDelegate(nuint playerManagerPtr, int position, short unknown0 = 0, int unknown1 = 1);
/// <summary>
/// Player walk function.
/// </summary>
/// <param name="x">The x coordinate to go to.</param>
/// <param name="y">The y coordinate to go to.</param>
/// <returns>A bool signaling whether the operation was successful.</returns>
public delegate bool WalkWrapperDelegate(ushort x, ushort y);
}