// // IPlayerWalkHook.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.LocalBinding.EventArgs; using Reloaded.Hooks.Definitions.X86; namespace NosSmooth.LocalBinding.Hooks; /// /// A hook of CharacterManager.Walk. /// public interface IPlayerWalkHook : INostaleHook { /// /// NosTale walk function to hook. /// /// The pointer to a player manager object. /// The position to walk to. First 4 bits are x (most significant), next 4 bits are y. /// Unknown 1. TODO. /// Unknown 2. TODO. /// 1 to proceed to NosTale function, 0 to block the call. [Function ( new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx, FunctionAttribute.Register.ecx }, FunctionAttribute.Register.eax, FunctionAttribute.StackCleanup.Callee, new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp } )] public delegate nuint WalkDelegate(nuint playerManagerPtr, int position, short unknown0 = 0, int unknown1 = 1); /// /// Player walk function. /// /// The x coordinate to go to. /// The y coordinate to go to. /// A bool signaling whether the operation was successful. public delegate bool WalkWrapperDelegate(ushort x, ushort y); }