~ruther/qmk_firmware

ref: fa8940e5a66635e2b37e7df56b8d2c10e7e562a5 qmk_firmware/keyboards/clueboard/66/keymaps/tetris/readme.md -rw-r--r-- 1.2 KiB
fa8940e5 — Agent Blu, 006 Keyboard change blu/vimclutch to hardware revision B. (#22247) 2 years ago

#Default layout but with a tetris game

Tetris works by outputting key-presses to make ascii-art in a regular text editor. It reads key presses to rotate and move the bricks like a regular tetris game.

#Example

tetris

#Usage

  1. Open a default text editor
  2. Press the tetris button (Fn + t)
  3. Play tetris

It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.

#Problems

Drawing ascii-art is too slow to make a pleasant playing experience. While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.

Adds 5000 bytes to the hex file.

#Implement in other keyboards

  • Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
  • Add/update your-keyboard/your-keymap/Makefile to include SRC = tetris_text.c
  • Copy-paste the tetris-related code from this keymap.c to yours.
  • Set a key to trigger F(1) to start tetris mode.
  • Its also a good idea to set a key to stop tetris, here its escape.

You can find a simple tetris keyboard definition at https://github.com/danamlund/meckb_tetris/