~ruther/qmk_firmware

ref: f7cf40fa77164d7be9358ce83f7f5939d71b38bc qmk_firmware/keyboards/rgbkb/sol/rev2/rev2.c -rw-r--r-- 4.8 KiB
f7cf40fa — Ryan Add init function to RGBLight driver struct (#23076) 1 year, 1 month ago
                                                                                
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#include "quantum.h"

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    {      0,      1,      2,      3,      4,      5,      6 },
    {      7,      8,      9,     10,     11,     12,     13 },
    {     14,     15,     16,     17,     18,     19,     20 },
    {     21,     22,     23,     24,     25,     26,     27 },
    {     28,     29,     30,     31,     32,     33,     34 },
    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED,     33,     34 },
// Need to shift Right hand indexes if full hand LEDs are enabled
#define LO (FULLHAND_LEDS / 2)
    {  LO+62,  LO+63,  LO+64,  LO+65,  LO+66,  LO+67,  LO+68 },
    {  LO+69,  LO+70,  LO+71,  LO+72,  LO+73,  LO+74,  LO+75 },
    {  LO+76,  LO+77,  LO+78,  LO+79,  LO+80,  LO+81,  LO+82 },
    {  LO+83,  LO+84,  LO+85,  LO+86,  LO+87,  LO+88,  LO+89 },
    {  LO+90,  LO+91,  LO+92,  LO+93,  LO+94,  LO+95,  LO+95 },
    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED,  LO+95,  LO+95 }
#undef LO
}, {
// Left Hand Mapped Left to Right
    {  11,  14 }, {  28,  14 }, {  42,  14 }, {  56,  14 }, {  70,  14 }, {  84,  14 }, { 102,  14 },
    {  11,  28 }, {  28,  28 }, {  42,  28 }, {  56,  28 }, {  70,  28 }, {  84,  28 }, {  98,  25 },
    {  11,  42 }, {  28,  42 }, {  42,  42 }, {  56,  42 }, {  70,  42 }, {  84,  42 }, {  98,  39 },
    {  11,  56 }, {  28,  56 }, {  42,  56 }, {  56,  56 }, {  70,  56 }, {  84,  56 }, {  98,  53 },
    {  11,  70 }, {  28,  70 }, {  42,  70 }, {  56,  70 }, {  70,  70 }, {  83,  87 }, {  93,  97 },
// Edge Light Left
    {   0,  66 }, {   0,  52 }, {   0,  38 }, {   0,  24 }, {   0,  10 }, {  31,   0 }, {  38,   0 },
    {  46,   0 }, {  54,   0 }, {  61,   0 }, {  69,   0 }, {  76,   0 }, {  84,   0 }, { 109,  11 },
    { 109,  24 }, { 109,  39 }, { 109,  53 }, { 110,  73 }, { 112,  85 }, { 106,  95 }, {  95,  98 },
    {  83,  91 }, {  71,  84 }, {  58,  77 }, {  42,  74 }, {  28,  74 }, {  14,  74 },
// Full Hand Left
#ifdef FULLHAND_ENABLE
    {   2,  88 }, {   2, 103 }, {   2, 117 }, {   2, 132 }, {  10, 145 }, {  25, 145 }, {  39, 145 },
    {  54, 145 }, {  69, 145 }, {  79, 136 }, {  87, 124 }, {  94, 111 },
// SF Left
#elif SF_ENABLE
    {   0,  88 }, {   0, 103 }, {   0, 117 }, {   0, 130 }, {   9, 142 }, {  24, 142 }, {  38, 142 },
    {  53, 142 }, {  67, 142 }, {  79, 135 }, {  86, 123 }, {  93, 110 }, {  88, 102 }, {  74, 101 },
    {  60,  91 }, {  45,  98 }, {  33,  92 }, {  23,  86 }, {  10,  80 },
#endif
// Left Hand Mapped Right to Left
    { 213,  14 }, { 196,  14 }, { 182,  14 }, { 168,  14 }, { 154,  14 }, { 140,  14 }, { 122,  14 },
    { 213,  28 }, { 196,  28 }, { 182,  28 }, { 168,  28 }, { 154,  28 }, { 140,  28 }, { 126,  25 },
    { 213,  42 }, { 196,  42 }, { 182,  42 }, { 168,  42 }, { 154,  42 }, { 140,  42 }, { 126,  39 },
    { 213,  56 }, { 196,  56 }, { 182,  56 }, { 168,  56 }, { 154,  56 }, { 140,  56 }, { 126,  53 },
    { 213,  70 }, { 196,  70 }, { 182,  70 }, { 168,  70 }, { 154,  70 }, { 141,  87 }, { 131,  97 },
// Edge Light Right
    { 224,  66 }, { 224,  52 }, { 224,  38 }, { 224,  24 }, { 224,  10 }, { 193,   0 }, { 186,   0 },
    { 178,   0 }, { 170,   0 }, { 163,   0 }, { 155,   0 }, { 148,   0 }, { 140,   0 }, { 115,  11 },
    { 115,  24 }, { 115,  39 }, { 115,  53 }, { 114,  73 }, { 112,  85 }, { 118,  95 }, { 129,  98 },
    { 141,  91 }, { 153,  84 }, { 166,  77 }, { 182,  74 }, { 196,  74 }, { 210,  74 }
// Full Hand Right
#ifdef FULLHAND_ENABLE
   ,{ 222,  88 }, { 222, 103 }, { 222, 117 }, { 222, 132 }, { 214, 145 }, { 199, 145 }, { 185, 145 },
    { 170, 145 }, { 155, 145 }, { 145, 136 }, { 137, 124 }, { 130, 111 }
// SF Right
#elif SF_ENABLE
   ,{ 224,  88 }, { 224, 103 }, { 224, 117 }, { 224, 130 }, { 215, 142 }, { 200, 142 }, { 186, 142 },
    { 171, 142 }, { 157, 142 }, { 145, 135 }, { 138, 123 }, { 131, 110 }, { 136, 102 }, { 150, 101 },
    { 164,  91 }, { 179,  98 }, { 191,  92 }, { 201,  86 }, { 214,  80 }
#endif
}, {
// Left Hand Mapped Left to Right
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 1, 1, 1, 1, 1, 1,
// Edge Light Left
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2,
// Full Hand Left
#ifdef FULLHAND_ENABLE
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2,
// SF Left
#elif SF_ENABLE
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2,
#endif
// Left Hand Mapped Right to Left
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 1, 1, 1, 1, 1, 1,
// Edge Light Right
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2
// Full Hand Right
#ifdef FULLHAND_ENABLE
   ,2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2
// SF Right
#elif SF_ENABLE
   ,2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2
#endif
} };

#endif
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