~ruther/qmk_firmware

ref: c1ea29b8e4b51b198da45e1b5fb33e03e08a36ea qmk_firmware/keyboards/ingrained/keymaps/3x5/keymap.c -rw-r--r-- 934 bytes
c1ea29b8 — QMK Bot Merge remote-tracking branch 'origin/master' into develop 1 year, 7 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
// Copyright 2021 s8erdude (@jpuerto96)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layer_names {
  _BASE,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT_split_3x5_3(
    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,          KC_Y,    KC_U,    KC_I,    KC_O,   KC_P,
    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,          KC_H,    KC_J,    KC_K,    KC_L,   KC_SCLN,
    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          KC_N,    KC_M,    KC_COMM, KC_DOT, KC_SLSH,
                      KC_LGUI, KC_SPC,  KC_TAB,        KC_BSPC, KC_ENT,  KC_RALT
  )
};
Do not follow this link