/*
Copyright 2023 QVEX Tech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define RGB_HUE_LAYER0 0 //default layer
#define RGB_HUE_LAYER1 50
#define RGB_HUE_LAYER2 100
#define RGB_HUE_LAYER3 150
#define RGB_HUE_LAYER4 200
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT //Default
    (
        KC_MS_BTN4,   KC_MS_BTN2,   KC_MS_UP,    KC_MS_BTN1,
        KC_MS_BTN5,   KC_MS_LEFT,   KC_MS_DOWN,  KC_MS_RIGHT,
        KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2,
        KC_VOLU,   KC_VOLD,   KC_MPRV,   KC_MNXT,   //joystick up, down, left, right
        KC_MPLY,   MO(4)                            //joystick center push, thumbwheel push
    ),
    [1] = LAYOUT //KiCad
    (
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,  //joystick up, down, left, right
        XXXXXXX,   MO(4)                           //joystick center push, thumbwheel push
    ),
    [2] = LAYOUT
    (
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,   //joystick up, down, left, right
        XXXXXXX,   MO(4)                            //joystick center push, thumbwheel push
    ),
    [3] = LAYOUT
    (
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,   //joystick up, down, left, right
        XXXXXXX,   MO(4)                            //joystick center push, thumbwheel push
    ),
    [4] = LAYOUT
    (
        TO(0),     TO(1),     TO(2),     TO(3),
        BL_TOGG,   BL_STEP,   XXXXXXX,   XXXXXXX,
        QK_RBT,    EE_CLR,    QK_BOOT,
        XXXXXXX,   XXXXXXX,   XXXXXXX,   XXXXXXX,   //joystick up, down, left, right
        RGB_TOG,   XXXXXXX                          //joystick center push, thumbwheel push
    )
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
    [0] = { 
        ENCODER_CCW_CW(KC_VOLD, KC_VOLU), 
        ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP)  
    },
    [1] = { 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX), 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX)  
    },
    [2] = { 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX), 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX)  
    },
    [3] = { 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX), 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX)  
    },
    [4] = { 
        ENCODER_CCW_CW(RGB_VAD, RGB_VAI), 
        ENCODER_CCW_CW(XXXXXXX, XXXXXXX)  
    }
};
#endif
//set only hue, retain saturation, and value
void rgblight_sethue_noeeprom(uint8_t hue) {
    //only if rgb led ring is on
    if (rgblight_get_mode()) {
        rgblight_sethsv_noeeprom(hue,rgblight_get_sat(),rgblight_get_val());
    }     
}
//set correct layer hue on layer change
layer_state_t layer_state_set_user(layer_state_t state) {
    switch (get_highest_layer(state)) {
        case 1:
            rgblight_sethue_noeeprom(RGB_HUE_LAYER1);
            break;
        case 2:
            rgblight_sethue_noeeprom(RGB_HUE_LAYER2);
            break;
        case 3:
            rgblight_sethue_noeeprom(RGB_HUE_LAYER3);
            break;
        case 4:
            rgblight_sethue_noeeprom(RGB_HUE_LAYER4);
            break;
        default:
            rgblight_sethue_noeeprom(RGB_HUE_LAYER0);
            break;
    }
    return state;
}
//set default layer hue upon init
void keyboard_post_init_user(void) {
  rgblight_init();
  rgblight_sethue_noeeprom(RGB_HUE_LAYER0);
}