removes duplicate double quote and odd whitespace
Merge pull request #352 from algernon/ergodox-ez/supercoder ergodox_ez: Add a SuperCoder keymap
ergodox_ez: Add a SuperCoder keymap Inspired by @faxm0dem, and the SuperCoder 2000 "keyboard". Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Merge pull request #351 from adiabatic/master Add KC_DQUO ("); update Zweihander
Add single and double quotes to numpad layer …as well as recover from a bunch of Git user errors.
Add double quote for everyone; update Zweihander
[Erez & Jack] Removes keyboards which are not active on qmk
[Erez & Jack] Optimizes shift_interrupted array
[Erez & Jack] Packages Space Cadet shifts into keycodes
[Erez & Jack] Documents new Leader key functionality
Converted audio play functions to *_user (#349) * Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * Added music and audio toggles to Quantum.c * Redid the audio callbacks * Adjusted default planck layout to use the user tone naming * tabs to spaces * Rewrote the ALL recipe to allow for faster parallel make * tabs to spaces * Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around. * Tweaked pvc atomic layout to work with the pvc planck. * updates midi scale calling
Clean up #343's code (#348)
updates midi in play_note to better octave
Optimize matrix scanning (#343)
adds petereichinger's planck keymap (#340) * Add custom keymap * A little readme and remove old layout comments
Merge pull request #324 from Bubblepoint/master Add adnw/k_o_y layout
fixed small bug with AUDIO_ENABLED (#339)
adapts unicode to quantum.c (#333) * Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
outputs size when make dfuing
adds music and audio toggles (#337) * Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * Added music and audio toggles to Quantum.c * Redid the audio callbacks * music/audio_on_user