redragon/k667: Remove 2 layer VIA restriction (#21889)
nullbitsco/snap: fix broken keymaps (#21877)
AH Haven65 Community Layout support (#21880)
* [refactor] rename LAYOUT to LAYOUT_65_ansi_blocker
* [enhancement] enable Community Layout support
Abko AK84BT Layout Touch-Up (#21876)
* [refactor] rename LAYOUT_75_ansi to LAYOUT
* [enhancement] touch-up layout
[keyboard] add sweeq, a ferris/sweep variant with diodes (#21597)
doio/kb16: Added timeout option for OLED boot logo. (#21823)
Update keymap.c to add encoder (#21469)
* Update keymap.c to add encoder
* Fix build
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Co-authored-by: zvecr <git@zvecr.com>
Fix invalid encoder_map declaration (#21868)
chore(ferris/test): visually format keymap (#21851)
... and set all keys to printable characters (as described in the
keymap's readme)
Clean up Unicode API usage in user keymaps (#21849)
Unicode, Unicodemap and UCIS refactor (#21659)
Merge remote-tracking branch 'origin/master' into develop
converter/ibm_terminal: Fix F0_BREAK state transition (#21824)
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches