remove custom i2c code in favor of QMK i2c_master
[Keyboard] Panc60 Refactor (#5559)
* remove unneeded uart setting
* use pragma once everywhere
* remove custom matrix support
* fixup readme
* set bootmagic to lite
* remove dependency on custom i2c code
* use the right header files and function calls
i2c_init update to work with atmega32a boards (#5562)
* On i2c_init, enable two wire interface, twi interrupt, and slave
address ACK along with pull up resistors.
* thanks to some testing by drashna, we know that setting TWI doesn't work for all boards. Putting the new code into an ifdef block
Fix bugs that cause compile failures when enabling only some animations.
Remove user keymap changes
Additional cleanup of orthodox files and keymaps
Convert Orthodox to Split Common code
Add a new keyboard: NQG (#5558)
* Add new keyboard: NQG
* Delete .gitignore
.gitignore removed
Originally used to ignore .DS_Store files from being committed.
* Changed Maintainer information
Maintainer link now points to a github account.
Custom Tapping Term per key (#5009)
* Add customizable tapping terms
* Add Documentation
* Fix function
* Fixes
* It's not a pointer
* Add debugging output
* Update documentation to be at least vaguely accurate
* Use `get_tapping_term(tapping_key.event)` instead
`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.
However `tapping_key.event` actually gives the correct column and row information. It appears be the correct structure to use.
In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h
* Use variable tapping term value rather than define
* Silly drashna - tapping_key.event, not event
* add get_event_keycode() function
* Fix typo
Co-Authored-By: drashna <drashna@live.com>
* Remove post_process_record_quantum since it's the wrong PR
* Update quantum/quantum.c
Co-Authored-By: drashna <drashna@live.com>
* Better handle ifdef statement for permissive hold
Since we can't be sure that tapping term is actually 500
* Update quantum.c comments based on feedback
* Clean up get_tapping_term function
Clean up function so that users don't need to call the event function, and instead only check the keycode
* Add ability to run functionality on and off
* Make ifdef's more compact
Update ps2avrgb template to use standard matrix/i2c code (#4957)
* Update ps2avrgb template to use standard matrix/i2c code
* Default to an 8x11 matrix in the ps2avrgb template
[Keyboard] Simplified handwired/xealous since most of the features are in core now. (#5556)
[Keyboard] Move scrabblepad into donutcables directory (#5553)
* move scrabblepad into donutcables directory
* use pragma once
* update scrabblepad readme
[Keymap] Additional RGB options set (#5551)
* Add new RGB backlight options to config
* Add new RGB options
[Keyboard] Add Budget96 by Donut Cables (#5550)
* initial commit of budget96
* non logic changes
* add my name to readme
* update matrix.c
* make the matrix representation of the layout macro
* fix up LAYOUT macro
* add missing character
* initial keymap commit
* put KC_NO where they belong
* basic keymap
* fix matrix row and col definition
* The diagram I was sent and the pins used I was sent were in opposite order from each other. This should fix the issues
* update the readme
* change up manufacturer for budget96
* update copyright date
* fix up the switch matrix and provide a keymap
* forgot the keymap
* other matrix fixes
* missing a few keys in the switch matrix
* messed up the row tracing
* tweak keymap a bit
* use a lower case k
* fix spacing for markdown rendering
* put in the reset key documentation
* clean up the file a little
* use LAYOUT_96_ansi
* add a second layer for lighting controls
* add in lighting support
* add QMK Configurator support
* use pragma once
* remove un needed matrix.c
* convert to GPIO methods
* turn on rgblight_enable and get rid of custom matrix
* set bootloadhid_bootloader to 1
* set bootmagic to lite and set it to k50
* add reset information to readme
* use i2c_master instead of custom i2c
* restore the custom i2c code
* introduce reset key and eep_rst in function layer 1
* fix up pip3 install commands
* fix up device and manufacturer names
* remove un needed comments
* add an ALL layout macro along with QMK Configurator support
* move budget96 into donutcables directory since he actually has different boards
* add a short donut cables blurb taken from his website
* update readme for make instructions to point to the new path
* Update keyboards/donutcables/budget96/config.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/donutcables/budget96/readme.md
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/donutcables/budget96/info.json
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* turn on backlight
* Update keyboards/donutcables/budget96/readme.md
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* remove extra UART and BOOTLOADER settings that are not needed
[Keyboard] Added configurable defaults for RGB backlight parameters. (#5549)
* Added configurable defaults for RGB backlight indicators.
* Added more configurable defaults
Added Hacked Motospeed keyboard (#5534)
* Added first configuration for handwired hacked motosped keyboard
* Added first keymap
* Fixed h file key layout
* Swapped Y and Z in default keymap
* Added name, email and description
* Moved hacked motospeed keyboard to handwired
* Changed make command in readme
* Formatted readme to be displayed properly with markdown
* Formatted keymap and layout to better reflect the physical keyboard
* Fixed info.json
* Update keyboards/handwired/hacked_motospeed/info.json
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Removed .directory from .gitignore
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Minor changes and cleanup
* Update keyboards/handwired/hacked_motospeed/hacked_motospeed.h
Added back newline needed for properly parsing
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
[Keymap] New HS60/v2 HHKB keymap for goatmaster (#5545)
* Adding new keymap folder for goadmaster
* add switch break
* zeal60 rgb backlight files
* modified for red caps lock key
* Remove return statement
* Files removed
* Add new RGB options
* Back to original file
[Keyboard] add treeadstone48 (#5405)
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
[Keyboard] Doro67 Multi PCB port (#5539)
* Initial portover of the doro68.json with corrected column pins.
* Initial setup of LAYOUT_ansi and it's use in the default keymap.
* Added F keys to default kemap on layer 1.
* Added split space (and everything else) layout and a base keymap to be updated.
* Renamed split_space to multi.
* Changed product_id for doro.
* Created a basic doro LAYOUT_iso and default keymap.
* Copied over basic layout and keymap.
* Added readme.md for doro67 multi.
* Removed basic keyboad layout and keymap because it's a separate PCB.
* Added backlight controls to the various keymaps.
* Added explicit backlight pin define.
* Increased number of backlight levels for flexibility.
* Removed unnecessary line slashes and unified keymcaps.
* Corrected ISO layout and switched position with multi.
* Added keymap readme.md files.
* Corrected ISO keymap.
* Added Layouts to info.json for toolbox.
* Re-added slashes as they were necessary here...
* Corrected info.json/keymap discreptancies.
* Updated copyright messages (and fixed small readme error).
* Added missing line break spaces in readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Small alignment adjustment on the default keymap readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>