~ruther/qmk_firmware

e279c78ba3054ebc2e294dd91ea98341cc509d1e — Joel Challis 1 year, 5 months ago 62cca5c
Enable linking of encoders to switch within layout macros (#22264)

M data/schemas/keyboard.jsonschema => data/schemas/keyboard.jsonschema +1 -0
@@ 348,6 348,7 @@
                            "additionalProperties": false,
                            "required": ["x", "y"],
                            "properties": {
                                "encoder": {"$ref": "qmk.definitions.v1#/unsigned_int"},
                                "label": {
                                    "type": "string",
                                    "pattern": "^[^\\n]*$"

M docs/reference_info_json.md => docs/reference_info_json.md +2 -0
@@ 324,6 324,8 @@ The ISO enter key is represented by a 1.25u×2uh key. Renderers which utilize in
                * `w`
                    * The width of the key, in key units.
                    * Default: `1` (1u)
                * `encoder`
                    * The index of an encoder this key should be linked to
                * Example: `{"label": "Shift", "matrix": [4, 0], "x": 0, "y": 4.25, "w": 2.25}`

## Leader Key :id=leader-key

M keyboards/drop/sense75/info.json => keyboards/drop/sense75/info.json +1 -1
@@ 44,7 44,7 @@
                {"matrix": [0, 11], "label": "F11", "x": 11.75, "y": 0},
                {"matrix": [0, 12], "label": "F12", "x": 12.75, "y": 0},
                {"matrix": [0, 13], "label": "PrtSc", "x": 14, "y": 0},
                {"matrix": [0, 14], "label": "Mute", "x": 15.25, "y": 0},
                {"matrix": [0, 14], "encoder":0, "label": "Mute", "x": 15.25, "y": 0},
                {"matrix": [1, 0], "label": "~", "x": 0, "y": 1.25},
                {"matrix": [1, 1], "label": "!", "x": 1, "y": 1.25},
                {"matrix": [1, 2], "label": "@", "x": 2, "y": 1.25},

M lib/python/qmk/info.py => lib/python/qmk/info.py +28 -0
@@ 55,6 55,29 @@ def _get_key_left_position(key):
    return key['x'] - 0.25 if key.get('h', 1) == 2 and key.get('w', 1) == 1.25 else key['x']


def _find_invalid_encoder_index(info_data):
    """Perform additional validation of encoders
    """
    enc_count = len(info_data.get('encoder', {}).get('rotary', []))
    enc_count += len(info_data.get('split', {}).get('encoder', {}).get('right', {}).get('rotary', []))

    ret = []
    layouts = info_data.get('layouts', {})
    for layout_name, layout_data in layouts.items():
        found = set()
        for key in layout_data['layout']:
            if 'encoder' in key:
                if enc_count == 0:
                    ret.append((layout_name, key['encoder'], 'non-configured'))
                elif key['encoder'] >= enc_count:
                    ret.append((layout_name, key['encoder'], 'out of bounds'))
                elif key['encoder'] in found:
                    ret.append((layout_name, key['encoder'], 'duplicate'))
                found.add(key['encoder'])

    return ret


def _additional_validation(keyboard, info_data):
    """Non schema checks
    """


@@ 105,6 128,11 @@ def _additional_validation(keyboard, info_data):
            if not decl.get("aliases", []):
                _log_error(info_data, f'Keycode {decl["key"]} has no short form alias')

    # encoder IDs in layouts must be in range and not duplicated
    found = _find_invalid_encoder_index(info_data)
    for layout_name, encoder_index, reason in found:
        _log_error(info_data, f'Layout "{layout_name}" contains {reason} encoder index {encoder_index}.')


def _validate(keyboard, info_data):
    """Perform various validation on the provided info.json data

M lib/python/qmk/keyboard.py => lib/python/qmk/keyboard.py +54 -1
@@ 30,6 30,28 @@ BOX_DRAWING_CHARACTERS = {
        "h": "_",
    },
}
ENC_DRAWING_CHARACTERS = {
    "unicode": {
        "tl": "╭",
        "tr": "╮",
        "bl": "╰",
        "br": "╯",
        "vl": "▲",
        "vr": "▼",
        "v": "│",
        "h": "─",
    },
    "ascii": {
        "tl": " ",
        "tr": " ",
        "bl": "\\",
        "br": "/",
        "v": "|",
        "vl": "/",
        "vr": "\\",
        "h": "_",
    },
}


class AllKeyboards:


@@ 213,7 235,9 @@ def render_layout(layout_data, render_ascii, key_labels=None):
        else:
            label = key.get('label', '')

        if x >= 0.25 and w == 1.25 and h == 2:
        if 'encoder' in key:
            render_encoder(textpad, x, y, w, h, label, style)
        elif x >= 0.25 and w == 1.25 and h == 2:
            render_key_isoenter(textpad, x, y, w, h, label, style)
        elif w == 1.5 and h == 2:
            render_key_baenter(textpad, x, y, w, h, label, style)


@@ 331,3 355,32 @@ def render_key_baenter(textpad, x, y, w, h, label, style):
    textpad[y + 3][x - 3:x + w] = crn_line
    textpad[y + 4][x - 3:x + w] = lab_line
    textpad[y + 5][x - 3:x + w] = bot_line


def render_encoder(textpad, x, y, w, h, label, style):
    box_chars = ENC_DRAWING_CHARACTERS[style]
    x = ceil(x * 4)
    y = ceil(y * 3)
    w = ceil(w * 4)
    h = ceil(h * 3)

    label_len = w - 2
    label_leftover = label_len - len(label)

    if len(label) > label_len:
        label = label[:label_len]

    label_blank = ' ' * label_len
    label_border = box_chars['h'] * label_len
    label_middle = label + ' ' * label_leftover

    top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
    lab_line = array('u', box_chars['vl'] + label_middle + box_chars['vr'])
    mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
    bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])

    textpad[y][x:x + w] = top_line
    textpad[y + 1][x:x + w] = lab_line
    for i in range(h - 3):
        textpad[y + i + 2][x:x + w] = mid_line
    textpad[y + h - 1][x:x + w] = bot_line

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