~ruther/qmk_firmware

df78593b1ba800223c049f3f61df6ad4bf4abe7c — Lukas Alexandre 5 years ago 45e71ae
[Keyboard] Added Lex60 keyboard (#7600)

A keyboards/gami_studio/lex60/config.h => keyboards/gami_studio/lex60/config.h +53 -0
@@ 0,0 1,53 @@
/*
Copyright 2019 Maarten Dekkers <maartenwut@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x7353
#define PRODUCT_ID      0x0160
#define DEVICE_VER      0x0001
#define MANUFACTURER    Maartenwut
#define PRODUCT         Lex60
#define DESCRIPTION     A 60% PCB

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

// ROWS: Top to bottom, COLS: Left to right

#define MATRIX_ROW_PINS {D5,D4,B0,D2,D3}
#define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6}

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

#define QMK_ESC_OUTPUT B7 // usually COL
#define QMK_ESC_INPUT D5 // usually ROW

#define RGB_DI_PIN D1
#define RGBLED_NUM 12
#define RGBLIGHT_ANIMATIONS

A keyboards/gami_studio/lex60/keymaps/default/keymap.c => keyboards/gami_studio/lex60/keymaps/default/keymap.c +42 -0
@@ 0,0 1,42 @@
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
  _BASE,
  _GAMING,
  _FUNCTION,
  _FIRMWARE
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT(
      KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\
      KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \
      MT(MOD_LCTL, KC_ESC), KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \
      KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,             \
      KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),

  [_GAMING] = LAYOUT(
      KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\
      KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \
      KC_LCTL,              KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \
      KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, MO(2),             \
      KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           XXXXXXX,                          KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),

  [_FUNCTION] = LAYOUT(
      KC_ESC,               KC_F1,   KC_F2,   KC_F3,    KC_F4,   KC_F5,   KC_F6,   KC_F7,         KC_F8,   KC_F9,    KC_F10,  KC_F11,  KC_F12,  KC_BSLS,   KC_DEL,\
      KC_TAB,               XXXXXXX, KC_UP,   XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
      KC_LCTL,              KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,       KC_UP,   KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
      KC_LSFT,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
      KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),

  [_FIRMWARE] = LAYOUT(
      RESET,                RGB_TOG,  RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD,       RGB_VAI, BL_DEC,   BL_TOGG, BL_INC,  XXXXXXX, XXXXXXX,   TG(1),\
      XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
      XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
      XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
      XXXXXXX,              XXXXXXX, XXXXXXX,                    XXXXXXX,          XXXXXXX,                          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
};

A keyboards/gami_studio/lex60/lex60.c => keyboards/gami_studio/lex60/lex60.c +1 -0
@@ 0,0 1,1 @@
#include "lex60.h"

A keyboards/gami_studio/lex60/lex60.h => keyboards/gami_studio/lex60/lex60.h +21 -0
@@ 0,0 1,21 @@
#pragma once

#include "quantum.h"

// readability
#define XXX KC_NO

#define LAYOUT( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
    k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
    k40, k41, k42,           k45, k46,                k4a, k4b, k4c, k4d  \
) \
{ \
    {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
    {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
    {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \
    {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
    {k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX}  \
}

A keyboards/gami_studio/lex60/readme.md => keyboards/gami_studio/lex60/readme.md +12 -0
@@ 0,0 1,12 @@
# Gami Studio Lex60

A 60% with split space bars made by Gami Studio.

* Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio)
* Hardware Supported: Lex60 powered by the ATmega32U4

Make example for this keyboard (after setting up your build environment):

    make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/gami_studio/lex60/rules.mk => keyboards/gami_studio/lex60/rules.mk +32 -0
@@ 0,0 1,32 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
#   Teensy       halfkay
#   Pro Micro    caterina
#   Atmel DFU    atmel-dfu
#   LUFA DFU     lufa-dfu
#   QMK DFU      qmk-dfu
#   ATmega32A    bootloadHID
#   ATmega328P   USBasp
BOOTLOADER = qmk-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes        # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no           # Audio output on port C6
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
HD44780_ENABLE = no         # Enable support for HD44780 based LCDs