~ruther/qmk_firmware

45e71aedf030d80e62c491c4a906fdf88ccaec0c — Ethan Beyer 5 years ago bbad6e1
[Keymap] My DZ60 Layout and files (#7537)

* I don't know if this is how my keyboard is laid out or not

* testing, still broken

* name change

* I think this is the layout I will try to use to start

* it compiles!

* added norman layout!

* media keys

* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key

* more changes to layout, move Norman to 1 so it was moddable by FCTN

* swapped volume and media, I use volume a lot more than media

* Eh, it's still all in flux.

* I don't want the entire function layer full of dead keys, after all...

* moves escape to the caps lock key and caps lock to the functions layer

* update my readme for posterity

* Updates bonfire dz60 for better escape control

* WIP commit -- this is not working yet

* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference

* updates readme for visual keymap insertion

* removes my layout from the parent folder and keeps it localized

* updates the C code to be more readable

* finished the HELD_ESCAPE code

* finishes v6.1.0

* updates layout names to match repo code style per @mechmerlin

Apply suggestions from code review

* updates to code style per suggestions by @mechmerlin

* Update global-functions.c

updates some personal documentation

* updates hold time for escape on gaming layer

* updates several aspects of the code based on PR requests

* moves a variable
A keyboards/dz60/keymaps/_bonfire/README.md => keyboards/dz60/keymaps/_bonfire/README.md +16 -0
@@ 0,0 1,16 @@
# Docs

1. https://docs.qmk.fm/#/
2. To build, run: `make dz60:_bonfire`

## Map of Layers

http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937

![Visual Keymap](https://i.imgur.com/DuiUo0W.jpg)

### Todo
- lighting effects based on layer in use
    - https://github.com/DanDobrick/qmk_firmware/blob/danDobrick-v60r-layout/keyboards/v60_type_r/keymaps/danDobrick/keymap.c#L140

- rewrite the mod-tap functions to use the non-deprecated way of instancing them

A keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json => keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json +1160 -0
@@ 0,0 1,1160 @@
[
  {
    "name": "DZ60 v6.1.0",
    "author": "Bonf1re"
  },
  [
    {
      "c": "#454545",
      "a": 7,
      "f": 2,
      "w": 1.75
    },
    "NOTHING",
    {
      "c": "#fc8e28",
      "w": 1.25
    },
    "HELD",
    {
      "c": "#7afff6",
      "w2": 2
    },
    "Function Layer",
    {
      "x": 1,
      "c": "#c47aff",
      "w2": 2
    },
    "Keyboard Layer"
  ],
  [
    {
      "y": 0.75,
      "c": "#cccccc",
      "f": 3,
      "w": 3
    },
    "[BASE]"
  ],
  [
    {
      "a": 5
    },
    "~\n`",
    "!\n1",
    "@\n2",
    "#\n3",
    "$\n4",
    "%\n5",
    "^\n6",
    "&\n7",
    "*\n8",
    "(\n9",
    ")\n0",
    "_\n-",
    "+\n=",
    {
      "a": 7,
      "w": 2
    },
    "Backspace"
  ],
  [
    {
      "w": 1.5
    },
    "Tab",
    "Q",
    "W",
    "E",
    "R",
    "T",
    "Y",
    "U",
    "I",
    "O",
    "P",
    {
      "a": 5
    },
    "{\n[",
    "}\n]",
    {
      "w": 1.5
    },
    "|\n\\"
  ],
  [
    {
      "a": 7,
      "w": 1.75
    },
    "Escape",
    "A",
    "S",
    "D",
    {
      "n": true
    },
    "F",
    "G",
    "H",
    {
      "n": true
    },
    "J",
    "K",
    "L",
    {
      "a": 5
    },
    ":\n;",
    "\"\n'",
    {
      "a": 7,
      "w": 2.25
    },
    "Enter"
  ],
  [
    {
      "w": 2.25
    },
    "Shift",
    "Z",
    "X",
    "C",
    "V",
    "B",
    "N",
    "M",
    {
      "a": 5
    },
    "<\n,",
    ">\n.",
    "?\n/",
    {
      "w": 1.75
    },
    "Up\nShift",
    {
      "c": "#7afff6",
      "a": 7,
      "fa": [
        2
      ]
    },
    "HACK"
  ],
  [
    {
      "c": "#cccccc",
      "f": 3,
      "w": 1.25
    },
    "Ctrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Sys",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "w": 6.25
    },
    "",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "a": 5,
      "f": 3,
      "w": 1.25
    },
    "Left\nSys",
    {
      "f": 3,
      "w": 1.25
    },
    "Down\nCtrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Right\nHYPER"
  ],
  [
    {
      "y": 0.25,
      "a": 7,
      "f": 3,
      "w": 3
    },
    "[NRMN]"
  ],
  [
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 5,
      "f": 3
    },
    "~\n`",
    {
      "f": 3
    },
    "!\n1",
    {
      "f": 3
    },
    "@\n2",
    {
      "f": 3
    },
    "#\n3",
    {
      "f": 3
    },
    "$\n4",
    {
      "f": 3
    },
    "%\n5",
    {
      "f": 3
    },
    "^\n6",
    {
      "f": 3
    },
    "&\n7",
    {
      "f": 3
    },
    "*\n8",
    {
      "f": 3
    },
    "(\n9",
    {
      "f": 3
    },
    ")\n0",
    {
      "f": 3
    },
    "_\n-",
    {
      "f": 3
    },
    "+\n=",
    {
      "a": 7,
      "f": 3,
      "w": 2
    },
    "Backspace"
  ],
  [
    {
      "f": 3,
      "w": 1.5
    },
    "Tab",
    {
      "c": "#cccccc",
      "g": false,
      "f": 3
    },
    "Q",
    {
      "f": 3
    },
    "W",
    {
      "f": 3
    },
    "D",
    {
      "f": 3
    },
    "F",
    {
      "f": 3
    },
    "K",
    {
      "f": 3
    },
    "J",
    {
      "f": 3
    },
    "U",
    {
      "f": 3
    },
    "R",
    {
      "f": 3
    },
    "L",
    {
      "a": 5,
      "f": 3
    },
    ":\n;",
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3
    },
    "{\n[",
    {
      "f": 3
    },
    "}\n]",
    {
      "f": 3,
      "w": 1.5
    },
    "|\n\\"
  ],
  [
    {
      "a": 7,
      "f": 3,
      "w": 1.75
    },
    "Escape",
    {
      "c": "#cccccc",
      "g": false,
      "f": 3
    },
    "A",
    {
      "f": 3
    },
    "S",
    {
      "f": 3
    },
    "E",
    {
      "f": 3,
      "n": true
    },
    "T",
    {
      "f": 3
    },
    "G",
    {
      "f": 3
    },
    "Y",
    {
      "f": 3,
      "n": true
    },
    "N",
    {
      "f": 3
    },
    "I",
    {
      "f": 3
    },
    "O",
    {
      "f": 3
    },
    "H",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 5
    },
    "\n'\n\n\n\n\n\"",
    {
      "a": 7,
      "f": 3,
      "w": 2.25
    },
    "Enter"
  ],
  [
    {
      "f": 3,
      "w": 2.25
    },
    "Shift",
    {
      "c": "#cccccc",
      "g": false,
      "f": 3
    },
    "Z",
    {
      "f": 3
    },
    "X",
    {
      "f": 3
    },
    "C",
    {
      "f": 3
    },
    "V",
    {
      "f": 3
    },
    "B",
    {
      "f": 3
    },
    "P",
    {
      "f": 3
    },
    "M",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 5,
      "f": 3
    },
    "<\n,",
    {
      "f": 3
    },
    ">\n.",
    {
      "f": 3
    },
    "?\n/",
    {
      "f": 3,
      "w": 1.75
    },
    "Up\nShift",
    {
      "a": 7,
      "f": 3
    },
    "HACK"
  ],
  [
    {
      "f": 3,
      "w": 1.25
    },
    "Ctrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Sys",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "w": 6.25
    },
    "",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "a": 5,
      "f": 3,
      "w": 1.25
    },
    "Left\nSys",
    {
      "f": 3,
      "w": 1.25
    },
    "Down\nCtrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Right\nHYPER"
  ],
  [
    {
      "y": 0.25,
      "c": "#cccccc",
      "g": false,
      "a": 7,
      "f": 3,
      "w": 3
    },
    "[GAME]"
  ],
  [
    {
      "c": "#aaaaaa",
      "g": true
    },
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    {
      "w": 2
    },
    ""
  ],
  [
    {
      "w": 1.5
    },
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    {
      "w": 1.5
    },
    ""
  ],
  [
    {
      "c": "#cccccc",
      "g": false,
      "f": 3,
      "w": 1.75
    },
    "Held Esc",
    {
      "c": "#aaaaaa",
      "g": true
    },
    "",
    "",
    "",
    {
      "n": true
    },
    "",
    "",
    "",
    {
      "n": true
    },
    "",
    "",
    "",
    "",
    "",
    {
      "w": 2.25
    },
    ""
  ],
  [
    {
      "w": 2.25
    },
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    {
      "w": 1.75
    },
    "",
    ""
  ],
  [
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 6.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    ""
  ],
  [
    {
      "y": 0.25,
      "c": "#cccccc",
      "g": false,
      "a": 5,
      "fa": [
        2,
        1
      ],
      "w": 3
    },
    "\nHACK is held\n\n\n\n\n[FCTN]"
  ],
  [
    {
      "c": "#7afff6",
      "a": 7,
      "f": 3
    },
    "ESC",
    {
      "f": 3
    },
    "F1",
    {
      "f": 3
    },
    "F2",
    {
      "f": 3
    },
    "F3",
    {
      "f": 3
    },
    "F4",
    {
      "f": 3
    },
    "F5",
    {
      "f": 3
    },
    "F6",
    {
      "f": 3
    },
    "F7",
    {
      "f": 3
    },
    "F8",
    {
      "f": 3
    },
    "F9",
    {
      "f": 3
    },
    "F10",
    {
      "f": 3
    },
    "F11",
    {
      "f": 3
    },
    "F12",
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3,
      "w": 2
    },
    "Backspace"
  ],
  [
    {
      "f": 3,
      "w": 1.5
    },
    "Tab",
    {
      "c": "#7afff6",
      "g": false,
      "f": 3
    },
    "Mute",
    {
      "a": 5,
      "f": 3
    },
    "\nDown\n\n\n\n\nVolume",
    {
      "f": 3
    },
    "\nUp\n\n\n\n\nVolume",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 7,
      "f": 3
    },
    "R",
    {
      "f": 3
    },
    "T",
    {
      "f": 3
    },
    "Y",
    {
      "f": 3
    },
    "U",
    {
      "f": 3
    },
    "I",
    {
      "f": 3
    },
    "O",
    {
      "c": "#7afff6",
      "g": false,
      "a": 5,
      "f": 3
    },
    "\nScreen\n\n\n\n\nPrint",
    {
      "f": 3
    },
    "\nLock\n\n\n\n\nScroll",
    {
      "a": 7,
      "f": 3
    },
    "Pause",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 5,
      "f": 3,
      "w": 1.5
    },
    "|\n\\"
  ],
  [
    {
      "c": "#7afff6",
      "g": false,
      "a": 7,
      "f": 3,
      "w": 1.75
    },
    "Caps Lock",
    {
      "a": 5,
      "f": 3
    },
    "\nPrev\n\n\n\n\nMedia",
    {
      "f": 3
    },
    "\nPlay\n\n\n\n\nMedia",
    {
      "f": 3
    },
    "\nNext\n\n\n\n\nMedia",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 7,
      "f": 3,
      "n": true
    },
    "F",
    {
      "f": 3
    },
    "G",
    {
      "f": 3
    },
    "H",
    {
      "f": 3,
      "n": true
    },
    "J",
    {
      "f": 3
    },
    "K",
    {
      "c": "#7afff6",
      "g": false,
      "f": 3
    },
    "Insert",
    {
      "f": 3
    },
    "Home",
    {
      "a": 5,
      "f": 3
    },
    "\nUp\n\n\n\n\nPage",
    {
      "c": "#aaaaaa",
      "g": true,
      "a": 7,
      "f": 3,
      "w": 2.25
    },
    "Enter"
  ],
  [
    {
      "f": 3,
      "w": 2.25
    },
    "Shift",
    {
      "c": "#7afff6",
      "g": false,
      "f": 3
    },
    "Sleep",
    {
      "f": 3
    },
    "Wake",
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3
    },
    "C",
    {
      "f": 3
    },
    "V",
    {
      "f": 3
    },
    "B",
    {
      "f": 3
    },
    "N",
    {
      "f": 3
    },
    "M",
    {
      "c": "#7afff6",
      "g": false,
      "f": 3
    },
    "Delete",
    {
      "f": 3
    },
    "End",
    {
      "a": 5,
      "f": 3
    },
    "\nDown\n\n\n\n\nPage",
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3,
      "w": 1.75
    },
    "Up\nShift",
    {
      "c": "#fc8e28",
      "g": false,
      "a": 7,
      "f": 3
    },
    "HACK"
  ],
  [
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3,
      "w": 1.25
    },
    "Ctrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Sys",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "w": 6.25
    },
    "",
    {
      "f": 3,
      "w": 1.25
    },
    "Alt",
    {
      "c": "#c47aff",
      "g": false,
      "a": 5,
      "f": 3,
      "w": 1.25
    },
    "\n[KEYB]\n\n\n\n\nTo",
    {
      "c": "#aaaaaa",
      "g": true,
      "f": 3,
      "w": 1.25
    },
    "Down\nCtrl",
    {
      "f": 3,
      "w": 1.25
    },
    "Right\nHYPER"
  ],
  [
    {
      "y": 0.25,
      "c": "#cccccc",
      "g": false,
      "f": 3,
      "w": 3
    },
    "\nHACK + SYS Held\n\n\n\n\n[KEYB]"
  ],
  [
    {
      "c": "#c47aff",
      "f": 2
    },
    "\n[BASE]\n\n\n\n\nReset",
    {
      "a": 7
    },
    "[NRMN]",
    "[GAME]",
    {
      "c": "#454545",
      "f": 3
    },
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    {
      "c": "#c47aff",
      "f": 2,
      "w": 2
    },
    "QMK FLASH"
  ],
  [
    {
      "c": "#454545",
      "f": 3,
      "w": 1.5
    },
    "",
    {
      "c": "#c47aff",
      "a": 5,
      "f": 2
    },
    "\nToggle\n\n\n\n\nRGB",
    "\nMode\n\n\n\n\nRGB",
    "RGB\nUp\n\n\n\n\nHue",
    "RGB\nDown\n\n\n\n\nHue",
    "RGB\nDown\n\n\n\n\nSat",
    "RGB\nUp\n\n\n\n\nSat",
    "RGB\nDown\n\n\n\n\nValue",
    "RGB\nUp\n\n\n\n\nValue",
    {
      "c": "#454545",
      "a": 7,
      "f": 3
    },
    "",
    "",
    "",
    "",
    {
      "w": 1.5
    },
    ""
  ],
  [
    {
      "w": 1.75
    },
    "",
    {
      "c": "#c47aff",
      "a": 5,
      "f": 2
    },
    "\nDown\n\n\n\n\nBacklight",
    "\nToggle\n\n\n\n\nBacklight",
    "\nUp\n\n\n\n\nBacklight",
    {
      "n": true
    },
    "\nStep\n\n\n\n\nBacklight",
    {
      "c": "#454545",
      "a": 7,
      "f": 3
    },
    "",
    "",
    {
      "n": true
    },
    "",
    "",
    "",
    "",
    "",
    {
      "w": 2.25
    },
    ""
  ],
  [
    {
      "w": 2.25
    },
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    "",
    {
      "w": 1.75
    },
    "",
    {
      "c": "#fc8e28",
      "fa": [
        2
      ]
    },
    "HACK"
  ],
  [
    {
      "c": "#454545",
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "w": 6.25
    },
    "",
    {
      "w": 1.25
    },
    "",
    {
      "c": "#fc8e28",
      "a": 5,
      "w": 1.25
    },
    "\n[KEYB]\n\n\n\n\nTo",
    {
      "c": "#454545",
      "a": 7,
      "w": 1.25
    },
    "",
    {
      "w": 1.25
    },
    ""
  ]
]

A keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c => keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c +29 -0
@@ 0,0 1,29 @@
/**
 * Variables
 * 
 */
int held_esc_threshold = 230;
bool is_esc_held = false;
uint16_t held_esc_timer = 0;

/**
 * Define Layers
 */
enum layers {
    BASE = 0,
    NRMN,
    GAME,
    FCTN,
    KEYB
};

/**
 * Define Custom Keycodes
 */
enum custom_keycodes { 
    HLD_ESC = SAFE_RANGE,
    MOD_UP = MT(MOD_RSFT, KC_UP),
    MOD_RT = MT(MOD_HYPR, KC_RIGHT),
    MOD_DN = MT(MOD_RCTL, KC_DOWN),
    MOD_LT = MT(MOD_RGUI, KC_LEFT)
};

A keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c => keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c +34 -0
@@ 0,0 1,34 @@
/**
 * Custom Keycodes
 * https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
 * 
 */

// Called on every keyup and keydown
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
    switch (keycode) {
        case HLD_ESC:
            if(record->event.pressed) {
                is_esc_held = true;
                held_esc_timer = timer_read(); 
            } else {
                is_esc_held = false;
                unregister_code(KC_ESC);
            }
            return true;
            break;

        default:
            return true;
            break;
    }
}

// checking the held escape timer
void matrix_scan_user(void)
{
    if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
        register_code(KC_ESC);
    }
}

A keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c => keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c +115 -0
@@ 0,0 1,115 @@
#pragma once
#include "quantum.h"

/*
 * LAYOUT_bonfire                                                Row Keys
 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
 * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │  0e   │ 14
 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
 * │10   │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e   │ 14
 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
 * │20    │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d      │ 13
 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
 * │30      │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d    │3e │ 13
 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
 * │40  │41  │43  │           46           │4a  │4b  │4d  │4e  │ 8
 * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
 *
*/
#define LAYOUT_bonfire( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c,      k0e, \
    k10,      k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
    k20,      k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d,      \
    k30,      k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b,      k3d, k3e, \
    k40, k41,      k43,           k46,                k4a, k4b,      k4d, k4e \
) { \
    { k00, k01,   k02,   k03, k04,   k05,   k06, k07,   k08,   k09,   k0a, k0b, k0c,   KC_NO, k0e   }, \
    { k10, KC_NO, k12,   k13, k14,   k15,   k16, k17,   k18,   k19,   k1a, k1b, k1c,   k1d,   k1e   }, \
    { k20, KC_NO, k22,   k23, k24,   k25,   k26, k27,   k28,   k29,   k2a, k2b, k2c,   k2d,   KC_NO }, \
    { k30, KC_NO, k32,   k33, k34,   k35,   k36, k37,   k38,   k39,   k3a, k3b, KC_NO, k3d,   k3e   }, \
    { k40, k41,   KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d,   k4e   }  \
}

/**
 * XXXXXXX = Key does nothing.
 * _______ = Key that allows the uppermost exposed key in a layer below it.
 * 
 */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    /**
     * Layer 0
     *
     * QWERTY and basic modifiers.
     * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
     */
    [BASE] = LAYOUT_bonfire(
        KC_GRV,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,   KC_6,   KC_7,  KC_8,    KC_9,   KC_0,    KC_MINS, KC_EQL,  KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,   KC_Y,   KC_U,  KC_I,    KC_O,   KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,
        KC_ESC,  KC_A,    KC_S,    KC_D,   KC_F,    KC_G,   KC_H,   KC_J,  KC_K,    KC_L,   KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT, KC_Z,    KC_X,    KC_C,   KC_V,    KC_B,   KC_N,   KC_M,  KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
        KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
    ),

    /**
     * Layer 1
     *
     * NORMAN Key layout.
     * All that's changed is the position of A-Z and a few punctuation keys.
     */
    [NRMN] = LAYOUT_bonfire(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, KC_Q,    KC_W,    KC_D,    KC_F,    KC_K,    KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN, _______, _______, _______,
        _______, KC_A,    KC_S,    KC_E,    KC_T,    KC_G,    KC_Y,    KC_N,    KC_I,    KC_O,    KC_H,    _______, _______,
        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_P,    KC_M,    _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______
    ),

    /**
     * Layer 2
     *
     * Moves the escape key from the left to the right side of the keyboard for gaming.
     */
    [GAME] = LAYOUT_bonfire(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______
    ),

    /**
     * Layer 3
     *
     * Function layer.
     * This layer is accessed when "HACK" is held down.
     * Modifiers and such to basic keys, but with basic key functions.
     */
    [FCTN] = LAYOUT_bonfire(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,    KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,
        _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,  _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
        KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,  _______, _______, _______, KC_INS,  KC_HOME, KC_PGUP, _______,
        _______, KC_SLEP, KC_WAKE, _______, _______, _______,  _______, _______, KC_DEL,  KC_END,  KC_PGDN, _______, _______,
        _______, _______, _______, _______, _______, MO(KEYB), _______, _______
    ),

    /**
     * Layer 4
     * 
     * This is the KEYB/System layer.
     * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
     * This Layer currently handles RGB and puts the board into RESET for flashing.
     *
     * ~ key resets board to [BASE].
     * 1 key toggles [NRMN].
     * 2 key toggles [GAME].
     * BACKSPACE puts board into reset.
     */
    [KEYB] = LAYOUT_bonfire(
        TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, 
        XXXXXXX,  RGB_TOG,  RGB_MOD,  RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
        XXXXXXX,  BL_DEC,   BL_TOGG,  BL_INC,  BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
        XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
        XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
    )
};

A keyboards/dz60/keymaps/_bonfire/keymap.c => keyboards/dz60/keymaps/_bonfire/keymap.c +12 -0
@@ 0,0 1,12 @@
#include QMK_KEYBOARD_H

/**
 * Bonfire Layout
 * v6.1.0
 *
 * @author Ethan Beyer
 *
 */
#include "keymap-parts/defs.c"
#include "keymap-parts/layers.c"
#include "keymap-parts/functions.c"

A keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c => keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c +37 -0
@@ 0,0 1,37 @@
/**
 * Cool Function where a single key does ALT+TAB
 * From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
 */
bool is_alt_tab_active = false;    // ADD this near the begining of keymap.c
uint16_t alt_tab_timer = 0;        // we will be using them soon.

enum custom_keycodes {            // Make sure have the awesome keycode ready 
  ALT_TAB = SAFE_RANGE,
};

// key processing
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {               // This will do most of the grunt work with the keycodes.
    case ALT_TAB:
      if (record->event.pressed) {
        if (!is_alt_tab_active) {
          is_alt_tab_active = true;
          register_code(KC_LALT);
        } 
        alt_tab_timer = timer_read();
        register_code(KC_TAB);
      } else {
        unregister_code(KC_TAB);
      }
      break;
  }
  return true;
}

// The very important timer.
void matrix_scan_user(void) { 
  if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
    unregister_code(KC_LALT);
    is_alt_tab_active = false;
  }
}
\ No newline at end of file

A keyboards/dz60/keymaps/_bonfire/rules.mk => keyboards/dz60/keymaps/_bonfire/rules.mk +3 -0
@@ 0,0 1,3 @@
MOUSEKEY_ENABLE = no

# CONSOLE_ENABLE = yes

A keyboards/dz60/keymaps/_bonfire/scratchpad.txt => keyboards/dz60/keymaps/_bonfire/scratchpad.txt +7 -0
@@ 0,0 1,7 @@
[NAME] = LAYOUT_bonfire(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______
)