~ruther/qmk_firmware

dce3dc3fe5131eea85312f2fa72a2019594548b1 — QMK Bot 3 years ago b1ceb4b + f52f3f1
Merge remote-tracking branch 'origin/master' into develop
A keyboards/h0oni/deskpad/config.h => keyboards/h0oni/deskpad/config.h +62 -0
@@ 0,0 1,62 @@
/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4D53 
#define PRODUCT_ID      0x4450 //hD
#define DEVICE_VER      0x0001
#define MANUFACTURER    Hydrogen
#define PRODUCT         Deskpad

/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *         ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { D7, C6 }
#define MATRIX_COL_PINS { D0, D4, D1}
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* Defining encoder pads */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D3 }

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* Defining tapping term */
#define TAPPING_TERM 250
\ No newline at end of file

A keyboards/h0oni/deskpad/deskpad.c => keyboards/h0oni/deskpad/deskpad.c +53 -0
@@ 0,0 1,53 @@
/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
#include "deskpad.h"

#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
    if (!encoder_update_user(index, clockwise)) { return false; }
    const layer_state_t curr_layer = get_highest_layer(layer_state);
    if(curr_layer == 0) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
    }
    else if(curr_layer == 1) {
        if (clockwise) {
            tap_code(KC_WH_D);
        } else {
            tap_code(KC_WH_U);
        }
    }
    else if(curr_layer == 2) {
        if (clockwise) {
            tap_code16(C(KC_WH_U));
        } else {
            tap_code16(C(KC_WH_D));
        }
    }
    else {
        if (clockwise) {
            tap_code(KC_BRIU);
        } else {
            tap_code(KC_BRID);
        }
    }
    return false;
}
#endif
\ No newline at end of file

A keyboards/h0oni/deskpad/deskpad.h => keyboards/h0oni/deskpad/deskpad.h +28 -0
@@ 0,0 1,28 @@
/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
#pragma once

#include "quantum.h"

#define LAYOUT_all( \
      K00, K01, K02, K10, K11, K12\
) { \
    { K00,  K01,  K02 },\
    { K10,  K11,  K12 } \
}



A keyboards/h0oni/deskpad/info.json => keyboards/h0oni/deskpad/info.json +15 -0
@@ 0,0 1,15 @@
{
    "keyboard_name": "Deskpad", 
    "url": "", 
    "maintainer": "Hydrogen BD", 
    "layouts": {
        "LAYOUT_all": {
            "layout": [{"label":"k1", "x":0, "y":0}, 
                {"label":"k2", "x":1, "y":0}, 
                {"label":"k3", "x":2, "y":0}, 
                {"label":"k4", "x":3, "y":0}, 
                {"label":"k5", "x":4, "y":0}, 
                {"label":"k6", "x":6, "y":0}]
        }
    }
}

A keyboards/h0oni/deskpad/keymaps/default/keymap.c => keyboards/h0oni/deskpad/keymaps/default/keymap.c +189 -0
@@ 0,0 1,189 @@
/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

typedef enum {
    TD_NONE,
    TD_UNKNOWN,
    TD_SINGLE_TAP,
    TD_SINGLE_HOLD,
    TD_DOUBLE_TAP,
    TD_DOUBLE_HOLD,
    TD_DOUBLE_SINGLE_TAP, // Send two single taps
} td_state_t;

typedef struct {
    bool is_press_action;
    td_state_t state;
} td_tap_t;

enum custom_keycodes {
    TD_CUT_REDO,
    TD_PLAY_PAUSE_MUTE,
    TD_MNXT_RIGHT,
    TD_MPRV_LEFT,
    TD_SEARCH_REFRESH,
    QUAD_LAYER_SWITCH,
    QUAD_CVXA,
    YOUTUBE = SAFE_RANGE,
    FACEBOOK,
    DISCORD,
    VALORANT,
    VSCODE,
};

td_state_t cur_dance(qk_tap_dance_state_t *state);

/* Quad layer switching */
void layer_finished(qk_tap_dance_state_t *state, void *user_data);
void layer_reset(qk_tap_dance_state_t *state, void *user_data);

/* Copy, paste, select all, cut */
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);

static td_tap_t layerTap_state = {
    .is_press_action = true,
    .state = TD_NONE
};

static td_tap_t cvxa_state = {
    .is_press_action = true,
    .state = TD_NONE
};

// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
        // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
        else return TD_SINGLE_HOLD;
    } else if (state->count == 2) {
        if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
        else if (state->pressed) return TD_DOUBLE_HOLD;
        else return TD_DOUBLE_TAP;
    } else return TD_UNKNOWN;
}

void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
    layerTap_state.state = cur_dance(state);
    layer_off(get_highest_layer(layer_state));
    switch (layerTap_state.state) {
        case TD_SINGLE_TAP: layer_on(0); break;
        case TD_SINGLE_HOLD: layer_on(1); break;
        case TD_DOUBLE_TAP: layer_on(2); break;
        case TD_DOUBLE_HOLD: layer_on(3); break;
        default: layer_on(0);
    }
}

void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
    layerTap_state.state = TD_NONE;
}

void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
    cvxa_state.state = cur_dance(state);
    register_mods(MOD_BIT(KC_LCTRL));
    switch (cvxa_state.state) {
        case TD_SINGLE_TAP: tap_code(KC_V); break;
        case TD_SINGLE_HOLD: tap_code(KC_A); break;
        case TD_DOUBLE_TAP: tap_code(KC_C); break;
        case TD_DOUBLE_HOLD: tap_code(KC_X); break;
        default: tap_code(KC_V);
    }
    unregister_mods(MOD_BIT(KC_LCTRL));
}

void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
    cvxa_state.state = TD_NONE;
}

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
    [TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
    [TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
    [TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
    [TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
    [QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
    [QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch(keycode) {
        case YOUTUBE:
            if (record->event.pressed) {
                tap_code16(C(KC_L));
                SEND_STRING("https://www.youtube.com/");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case FACEBOOK:
            if (record->event.pressed) {
                tap_code16(C(KC_L));
                SEND_STRING("https://www.facebook.com/");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case VALORANT:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("valorant");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case DISCORD:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("discord");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case VSCODE:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("vscode");
            } else {
                tap_code(KC_ENT);
            }
            break;
    }
    return true;
}; 

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [0] = LAYOUT_all(
      TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
      ),

  [1] = LAYOUT_all(
      YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
      ),

  [2] = LAYOUT_all(
      A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
      ),
  
  [3] = LAYOUT_all(
      C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
      ),
};
\ No newline at end of file

A keyboards/h0oni/deskpad/keymaps/default/rules.mk => keyboards/h0oni/deskpad/keymaps/default/rules.mk +1 -0
@@ 0,0 1,1 @@
TAP_DANCE_ENABLE = yes

A keyboards/h0oni/deskpad/keymaps/via/keymap.c => keyboards/h0oni/deskpad/keymaps/via/keymap.c +189 -0
@@ 0,0 1,189 @@
/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

typedef enum {
    TD_NONE,
    TD_UNKNOWN,
    TD_SINGLE_TAP,
    TD_SINGLE_HOLD,
    TD_DOUBLE_TAP,
    TD_DOUBLE_HOLD,
    TD_DOUBLE_SINGLE_TAP, // Send two single taps
} td_state_t;

typedef struct {
    bool is_press_action;
    td_state_t state;
} td_tap_t;

enum custom_keycodes {
    TD_CUT_REDO,
    TD_PLAY_PAUSE_MUTE,
    TD_MNXT_RIGHT,
    TD_MPRV_LEFT,
    TD_SEARCH_REFRESH,
    QUAD_LAYER_SWITCH,
    QUAD_CVXA,
    YOUTUBE = SAFE_RANGE,
    FACEBOOK,
    DISCORD,
    VALORANT,
    VSCODE,
};

td_state_t cur_dance(qk_tap_dance_state_t *state);

/* Quad layer switching */
void layer_finished(qk_tap_dance_state_t *state, void *user_data);
void layer_reset(qk_tap_dance_state_t *state, void *user_data);

/* Copy, paste, select all, cut */
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);

static td_tap_t layerTap_state = {
    .is_press_action = true,
    .state = TD_NONE
};

static td_tap_t cvxa_state = {
    .is_press_action = true,
    .state = TD_NONE
};

// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
        // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
        else return TD_SINGLE_HOLD;
    } else if (state->count == 2) {
        if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
        else if (state->pressed) return TD_DOUBLE_HOLD;
        else return TD_DOUBLE_TAP;
    } else return TD_UNKNOWN;
}

void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
    layerTap_state.state = cur_dance(state);
    layer_off(get_highest_layer(layer_state));
    switch (layerTap_state.state) {
        case TD_SINGLE_TAP: layer_on(0); break;
        case TD_SINGLE_HOLD: layer_on(1); break;
        case TD_DOUBLE_TAP: layer_on(2); break;
        case TD_DOUBLE_HOLD: layer_on(3); break;
        default: layer_on(0);
    }
}

void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
    layerTap_state.state = TD_NONE;
}

void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
    cvxa_state.state = cur_dance(state);
    register_mods(MOD_BIT(KC_LCTRL));
    switch (cvxa_state.state) {
        case TD_SINGLE_TAP: tap_code(KC_V); break;
        case TD_SINGLE_HOLD: tap_code(KC_A); break;
        case TD_DOUBLE_TAP: tap_code(KC_C); break;
        case TD_DOUBLE_HOLD: tap_code(KC_X); break;
        default: tap_code(KC_V);
    }
    unregister_mods(MOD_BIT(KC_LCTRL));
}

void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
    cvxa_state.state = TD_NONE;
}

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
    [TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
    [TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
    [TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
    [TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
    [QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
    [QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch(keycode) {
        case YOUTUBE:
            if (record->event.pressed) {
                tap_code16(C(KC_L));
                SEND_STRING("https://www.youtube.com/");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case FACEBOOK:
            if (record->event.pressed) {
                tap_code16(C(KC_L));
                SEND_STRING("https://www.facebook.com/");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case VALORANT:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("valorant");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case DISCORD:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("discord");
            } else {
                tap_code(KC_ENT);
            }
            break;
        case VSCODE:
            if (record->event.pressed) {
                tap_code16(G(KC_S));
                SEND_STRING("vscode");
            } else {
                tap_code(KC_ENT);
            }
            break;
    }
    return true;
}; 

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [0] = LAYOUT_all(
      TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
      ),

  [1] = LAYOUT_all(
      YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
      ),

  [2] = LAYOUT_all(
      A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
      ),
  
  [3] = LAYOUT_all(
      C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
      ),
};
\ No newline at end of file

A keyboards/h0oni/deskpad/keymaps/via/rules.mk => keyboards/h0oni/deskpad/keymaps/via/rules.mk +3 -0
@@ 0,0 1,3 @@
VIA_ENABLE = yes
LTO_ENABLE = yes
TAP_DANCE_ENABLE = yes
\ No newline at end of file

A keyboards/h0oni/deskpad/readme.md => keyboards/h0oni/deskpad/readme.md +19 -0
@@ 0,0 1,19 @@
# Hydrogen Deskpad

A 5 key macropad with an encoder, that can be mounted to a desk or below your monitor.

* Keyboard Maintainer: [Hydrogen BD](https://www.facebook.com/hgenbd/)
* Hardware Supported: [5k Deskpad](https://fb.watch/akRLW7s-UT/)

Make example for this keyboard (after setting up your build environment):

    make h0oni/deskpad:default

## Bootloader

Enter the bootloader in 2 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the left most key) and plug in the keyboard.
* **Physical reset button**: Press the button at the back of the PCB twice to enter into the bootloader mode. 

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
\ No newline at end of file

A keyboards/h0oni/deskpad/rules.mk => keyboards/h0oni/deskpad/rules.mk +19 -0
@@ 0,0 1,19 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes           # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no       # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes
\ No newline at end of file