~ruther/qmk_firmware

a8bb5840ad3e093b82e5c08fd594ab35c554a876 — Rozakiin 5 years ago d353fcb
Update VIA support for Noxary 268.2 (#9451)

* Update readme.md description

* Enable bootmagic lite

* Update USB descriptor

* Add modern led code

* Update default keymap for readability

* Update default keymap readme with layout image

* Add VIA keymap

* Update keyboards/noxary/268_2/keymaps/default/readme.md

Flip order of layout image and title

* Update keyboards/noxary/268_2/keymaps/via/readme.md

Flip order of layout image and title

* Update keyboards/noxary/268_2/readme.md

bullet point keyboard maintainer

* Update keyboards/noxary/268_2/readme.md

Change list style
M keyboards/noxary/268_2/268_2.c => keyboards/noxary/268_2/268_2.c +11 -8
@@ 15,13 15,16 @@
 */
#include "268_2.h"

void led_set_kb(uint8_t usb_led) {
    if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
        setPinOutput(B0);
        writePinHigh(B0);
    } else {
        setPinInput(B0);
    }
void matrix_init_kb(void) {
  // put your keyboard start-up code here
  // runs once when the firmware starts up
  setPinOutput(B0);
  matrix_init_user();
}

    led_set_user(usb_led);
bool led_update_kb(led_t led_state) {
    if(led_update_user(led_state)) {
        writePin(B0, led_state.caps_lock);
    }
    return true;
}

M keyboards/noxary/268_2/config.h => keyboards/noxary/268_2/config.h +3 -31
@@ 20,12 20,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4E58
#define PRODUCT_ID      0x0044
#define VENDOR_ID       0x4E58 //"NX"
#define PRODUCT_ID      0x010C //268
#define DEVICE_VER      0x0002
#define MANUFACTURER    Noxary
#define PRODUCT         268.2
#define DESCRIPTION     QMK keyboard firmware for 268.2
#define DESCRIPTION     A fully customizable 65% keyboard.

/* key matrix size */
#define MATRIX_ROWS 5


@@ 57,34 57,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
//define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3

// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
//   #define RGBLED_NUM 16
//   #define RGBLIGHT_HUE_STEP 8
//   #define RGBLIGHT_SAT_STEP 8
//   #define RGBLIGHT_VAL_STEP 8
//   #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
//   #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//   #define RGBLIGHT_EFFECT_BREATHING
//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
//   /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
// #endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5


M keyboards/noxary/268_2/keymaps/default/keymap.c => keyboards/noxary/268_2/keymaps/default/keymap.c +62 -6
@@ 1,3 1,18 @@
/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.


@@ 6,7 21,9 @@
// entirely and just use numbers.
enum layer_names {
    _BL,
    _FL
    _FL1,
    _FL2,
    _FL3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {


@@ 28,10 45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,           KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,                    KC_ENT,  KC_PGUP,
        KC_LSFT,          KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,           KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                             KC_RALT, MO(_FL),           KC_LEFT, KC_DOWN, KC_RGHT
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                             KC_RALT, MO(_FL1),          KC_LEFT, KC_DOWN, KC_RGHT
    ),

    /* Function Layer
    /* Function Layer 1
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│  PScr │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤


@@ 44,11 60,51 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    * │    │    │    │      BL Toggle         │    │    │ │   │Vl-│   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL] = LAYOUT_65_ansi_blocker(
    [_FL1] = LAYOUT_65_ansi_blocker(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,           KC_PSCR, _______,
        _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, KC_HOME,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  KC_MUTE,          KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                            _______, _______,          _______, KC_VOLD, _______
    )
    ),
    /* Function Layer 2
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │       │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │        │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │        │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │    │    │    │                        │    │    │ │   │   │   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL2] = LAYOUT_65_ansi_blocker(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______
    ),
    /* Function Layer 3
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │       │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │        │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │        │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │    │    │    │                        │    │    │ │   │   │   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL3] = LAYOUT_65_ansi_blocker(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______
    ),
};

M keyboards/noxary/268_2/keymaps/default/readme.md => keyboards/noxary/268_2/keymaps/default/readme.md +3 -1
@@ 1,1 1,3 @@
# The default keymap for 268_2
# The default keymap for 268.2

![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)

A keyboards/noxary/268_2/keymaps/via/keymap.c => keyboards/noxary/268_2/keymaps/via/keymap.c +110 -0
@@ 0,0 1,110 @@
/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BL,
    _FL1,
    _FL2,
    _FL3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Base Layer
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │  Bspc │ ` │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │  \  │Del│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │  Enter │PgU│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │ Shift  │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │Ctrl│Win │Alt │        Space           │Alt │ Fn │ │ ← │ ↓ │ → │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_BL] = LAYOUT_65_ansi_blocker(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,            KC_BSPC, KC_GRV,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,           KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,                    KC_ENT,  KC_PGUP,
        KC_LSFT,          KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,           KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                             KC_RALT, MO(_FL1),           KC_LEFT, KC_DOWN, KC_RGHT
    ),
    /* Function Layer 1
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│  PScr │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │RST│   │   │   │   │   │   │   │   │     │Ins│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │        │Hom│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │        │   │   │   │   │   │   │   │   │Bl-│Bl+│ Mute │Vl+│End│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │    │    │    │      BL Toggle         │    │    │ │   │Vl-│   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL1] = LAYOUT_65_ansi_blocker(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,           KC_PSCR, _______,
        _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, KC_HOME,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  KC_MUTE,          KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                            _______, _______,          _______, KC_VOLD, _______
    ),
    /* Function Layer 2
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │       │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │        │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │        │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │    │    │    │                        │    │    │ │   │   │   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL2] = LAYOUT_65_ansi_blocker(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______
    ),
    /* Function Layer 3
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │       │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │        │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │        │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
    * │    │    │    │                        │    │    │ │   │   │   │
    * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
    */
    [_FL3] = LAYOUT_65_ansi_blocker(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______
    ),
};

A keyboards/noxary/268_2/keymaps/via/readme.md => keyboards/noxary/268_2/keymaps/via/readme.md +3 -0
@@ 0,0 1,3 @@
# The VIA keymap for 268.2

![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)

A keyboards/noxary/268_2/keymaps/via/rules.mk => keyboards/noxary/268_2/keymaps/via/rules.mk +5 -0
@@ 0,0 1,5 @@
VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no        # Console for debug
COMMAND_ENABLE = no        # Commands for debug and configuration
LTO_ENABLE = yes
\ No newline at end of file

M keyboards/noxary/268_2/readme.md => keyboards/noxary/268_2/readme.md +4 -4
@@ 1,12 1,12 @@
# Noxary 268.2

![268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
![Noxary 268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)

A fully customizable 65% keyboard.

Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)  
Hardware Supported: 268.2 PCB  
Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
* Hardware Supported: Noxary 268.2 PCB
* Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)

Make example for this keyboard (after setting up your build environment):


M keyboards/noxary/268_2/rules.mk => keyboards/noxary/268_2/rules.mk +1 -1
@@ 14,7 14,7 @@ BOOTLOADER = atmel-dfu
# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no      # Virtual DIP switch configuration
BOOTMAGIC_ENABLE = lite      # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no        # Console for debug