~ruther/qmk_firmware

d353fcb99cfe345cde29cb7dc94cceaab82c610b — Rozakiin 5 years ago f0bde79
Add VIA support to Noxary x268 (#9450)

* Update USB descriptors

* Update default keymap for readability

* Update readme description

* Update rules.mk build options, enable bootmagic and mousekey

* Add commented modern led code

* Add VIA keymap

* Update default keymap readme.md layout image

* Update keyboards/noxary/x268/rules.mk

remove incorrect comment

* Update keyboards/noxary/x268/x268.c

remove commented setPinOutput(B1)

* Update keyboards/noxary/x268/keymaps/default/readme.md

Flip order of layout image and title

* Update keyboards/noxary/x268/keymaps/via/readme.md

Flip order of layout image and title

* Update LED function to led_update_kb()
M keyboards/noxary/x268/config.h => keyboards/noxary/x268/config.h +4 -4
@@ 20,12 20,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4E58
#define PRODUCT_ID      0x0044
#define DEVICE_VER      0x00F2
#define VENDOR_ID       0x4E58 //"NX"
#define PRODUCT_ID      0x010C //268
#define DEVICE_VER      0x0078 //"x"
#define MANUFACTURER    Noxary
#define PRODUCT         x268
#define DESCRIPTION     QMK keyboard firmware for x268
#define DESCRIPTION     A fully customizable RGB 65% keyboard.

/* key matrix size */
#define MATRIX_ROWS 5

M keyboards/noxary/x268/keymaps/default/keymap.c => keyboards/noxary/x268/keymaps/default/keymap.c +85 -57
@@ 1,83 1,111 @@
/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL1 1
#define _FL2 2
enum layer_names {
    _BL,
    _FL1,
    _FL2,
    _FL3
};


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* _BL: Base Layer(Default) - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |Esc | 1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =| \|BSpc| Grv|
    * |----------------------------------------------------------------|
    * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  | Del|
    * |----------------------------------------------------------------|
    * |CAPS   |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '| #| Ent|PgUp|
    * |----------------------------------------------------------------|
    * |Shift| \|  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift | Up|PgDn|
    * |----------------------------------------------------------------|
    * |Ctrl|Win |Alt |        Space        |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
    * `----------------------------------------------------------------'
    /* Base Layer - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │  \  │Del│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │Ctrl│Win │Alt │        Space        │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_BL] = LAYOUT(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS, KC_EQL,  KC_BSLS, KC_BSPC, KC_GRV,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC, KC_RBRC,          KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT, KC_NUHS,          KC_ENT,  KC_PGUP,
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,   KC_SLSH, KC_RSFT,          KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                    KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT,          KC_DOWN, KC_RGHT),
    /* _FL1: Function Layer 1 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |  `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|   |PScr|    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |RST|   |   |   |   |   |   |   |   |     | Ins|
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    |Home|
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |Bl-|Bl+|   |Mute|Vol+| End|
    * |----------------------------------------------------------------|
    * |    |    |    |      BL_Toggle       |   |   |   |    |Vol-|    |
    * `----------------------------------------------------------------'
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                    KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT,          KC_DOWN, KC_RGHT
        ),
    /* Function Layer 1 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│   │Psc│   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │RST│   │   │   │   │   │   │   │   │     │Ins│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │Hme│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │Bl-│Bl+│   │ Mute │Vl+│End│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │      BL_Toggle      │    │    │    │   │Vl-│   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL1] = LAYOUT(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, KC_PSCR, _______,
        RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_HOME,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  _______, KC_MUTE,          KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                   _______, _______, _______, _______,          KC_VOLD, _______),
    /* _FL2: Function Layer 2 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |   |  |   |   |   |   |   |   |   |   |   |   |   |    |   |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |   |     |    |
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |    |    |    |
    * |----------------------------------------------------------------|
    * |    |    |    |                      |   |   |   |    |    |    |
    * `----------------------------------------------------------------'
        _______, _______, _______,                            BL_TOGG,                   _______, _______, _______, _______,          KC_VOLD, _______
        ),
    /* Function Layer 2 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______),


};


void matrix_init_user(void) {
}

void matrix_scan_user(void) {
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    return true;
}

        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
    /* Function Layer 3 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL3] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
};
\ No newline at end of file

M keyboards/noxary/x268/keymaps/default/readme.md => keyboards/noxary/x268/keymaps/default/readme.md +2 -0
@@ 1,1 1,3 @@
# The default keymap for x268

![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)

A keyboards/noxary/x268/keymaps/via/keymap.c => keyboards/noxary/x268/keymaps/via/keymap.c +111 -0
@@ 0,0 1,111 @@
/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BL,
    _FL1,
    _FL2,
    _FL3
};


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Base Layer - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │  \  │Del│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │Ctrl│Win │Alt │        Space        │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_BL] = LAYOUT(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS, KC_EQL,  KC_BSLS, KC_BSPC, KC_GRV,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC, KC_RBRC,          KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT, KC_NUHS,          KC_ENT,  KC_PGUP,
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,   KC_SLSH, KC_RSFT,          KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                    KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT,          KC_DOWN, KC_RGHT
        ),
    /* Function Layer 1 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│   │Psc│   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │RST│   │   │   │   │   │   │   │   │     │Ins│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │Hme│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │Bl-│Bl+│   │ Mute │Vl+│End│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │      BL_Toggle      │    │    │    │   │Vl-│   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL1] = LAYOUT(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, KC_PSCR, _______,
        RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_HOME,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  _______, KC_MUTE,          KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                   _______, _______, _______, _______,          KC_VOLD, _______
        ),
    /* Function Layer 2 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
    /* Function Layer 3 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL3] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
};
\ No newline at end of file

A keyboards/noxary/x268/keymaps/via/readme.md => keyboards/noxary/x268/keymaps/via/readme.md +3 -0
@@ 0,0 1,3 @@
# The VIA keymap for x268

![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)

A keyboards/noxary/x268/keymaps/via/rules.mk => keyboards/noxary/x268/keymaps/via/rules.mk +5 -0
@@ 0,0 1,5 @@
VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no        # Console for debug
COMMAND_ENABLE = no        # Commands for debug and configuration
LTO_ENABLE = yes

M keyboards/noxary/x268/readme.md => keyboards/noxary/x268/readme.md +1 -2
@@ 2,11 2,10 @@

![x268](https://geekhack.org/index.php?action=dlattach;topic=96377.0;attach=198826;image)

A fully customizable 65% keyboard.
A fully customizable RGB 65% keyboard.

* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
* Hardware Supported: x268 PCB
  * rev1 
* Hardware Availability: 
  * [Noxary - 268](https://geekhack.org/index.php?topic=92066.0)
  * [LZ - CLS ms](https://geekhack.org/index.php?topic=96377)

M keyboards/noxary/x268/rules.mk => keyboards/noxary/x268/rules.mk +5 -5
@@ 14,17 14,17 @@ BOOTLOADER = atmel-dfu
# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no      # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no       # Mouse keys
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no        # Console for debug
COMMAND_ENABLE = no        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes            # USB Nkey Rollover
BACKLIGHT_ENABLE = yes       # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes        # Enable keyboard RGB underglow
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID

M keyboards/noxary/x268/x268.c => keyboards/noxary/x268/x268.c +10 -29
@@ 1,4 1,4 @@
/* Copyright 2018 Rozakiin
/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by


@@ 15,39 15,20 @@
 */
#include "x268.h"

// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.

void matrix_init_kb(void) {
	// put your keyboard start-up code here
	// runs once when the firmware starts up

    setPinOutput(B0);
	matrix_init_user();
}

void matrix_scan_kb(void) {
	// put your looping keyboard code here
	// runs every cycle (a lot)

	matrix_scan_user();
}

bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
	// put your per-action keyboard code here
	// runs for every action, just before processing by the firmware

	return process_record_user(keycode, record);
}

void led_set_kb(uint8_t usb_led) {
	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here

	led_set_user(usb_led);
}

void led_set_user(uint8_t usb_led) {

    if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
        DDRB |= (1 << 0); PORTB |= (1 << 0);
    }
    else {
        DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
bool led_update_kb(led_t led_state) {
    if(led_update_user(led_state)) {
        writePin(B0, led_state.caps_lock);
    }
    return true;
}