A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_abnt2
    LAYOUT_60_abnt2
 
M  =>  +1 -65
  
@@ 1,67 1,3 @@
# 60_ansi
This is the standard 60% ANSI keyboard layout. 
## Requirements
### 1. Layout defined
A keyboard's `.h` file needs to have `LAYOUT_60_ansi` defined
```c
#define LAYOUT_60_ansi( \
    K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17,      K27, \
    K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
    K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
    K31,      K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21,  \
    K30, K40, K50,           K60,                     K70, K00, K10, K20  \
) { \
    { K00, K01,   K02,   K03, K04, K05, K06,   K07 }, \
    { K10, K11,   K12,   K13, K14, K15, K16,   K17 }, \
    { K20, K21,   KC_NO, K23, K24, K25, KC_NO, K27 }, \
    { K30, K31,   K32,   K33, K34, K35, K36,   K37 }, \
    { K40, KC_NO, K42,   K43, K44, K45, K46,   K47 }, \
    { K50, K51,   K52,   K53, K54, K55, K56,   K57 }, \
    { K60, K61,   K62,   K63, K64, K65, K66,   K67 }, \
    { K70, K71,   K72,   K73, K74, K75, K76,   K77 } \
}
```
This layout needs to match the layout defined in
        qmk_firmware/layouts/community/layout.json
### 2. Configuring rules.mk
`rules.mk` needs to have the following line:
        LAYOUTS = 60_ansi
### 3. Defining a keymap
A keymap must be defined at         
    qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c   
This keymap must have a `LAYOUT_60_ansi` layout defined. 
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_60_ansi(
    QK_GESC, KC_1,    KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,  KC_8,    KC_9,    KC_0,    KC_MINS,  KC_EQL,  KC_BSPC,
	KC_TAB,  KC_Q,    KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U,  KC_I,    KC_O,    KC_P,    KC_LBRC,  KC_RBRC, KC_BSLS,
    KC_LCTL, KC_A,    KC_S, KC_D, KC_F, KC_G, KC_H, KC_J,  KC_K,    KC_L,    KC_SCLN, KC_QUOT,  KC_ENT,
    KC_LSFT, KC_Z,    KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,  KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,
    KC_LCTL, KC_LALT, KC_LGUI,       KC_SPACE,             MO(1),   KC_RALT, KC_RGUI, KC_RCTL),
 };
```
## Usage
To make generate a hex file, type
    make yourkeyboard:yourfoldername
This hex file will contain a keymap with layout `LAYOUT_60_ansi` derived from
    qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c
    LAYOUT_60_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_ansi_arrow
    LAYOUT_60_ansi_arrow
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_ansi_arrow_split_bs_7u_spc
    LAYOUT_60_ansi_arrow_split_bs_7u_spc
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# 60_ansi_split_bs_rshift
    LAYOUT_60_ansi_split_bs_rshift
\ No newline at end of file
    LAYOUT_60_ansi_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_ansi_tsangan
    LAYOUT_60_ansi_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_ansi_wkl
    LAYOUT_60_ansi_wkl
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_ansi_wkl_split_bs_rshift
    LAYOUT_60_ansi_wkl_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_hhkb
    LAYOUT_60_hhkb
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# 60_iso
    LAYOUT_60_iso
\ No newline at end of file
    LAYOUT_60_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_iso_split_bs_rshift
    LAYOUT_60_iso_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_iso_tsangan
    LAYOUT_60_iso_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_iso_tsangan_split_bs_rshift
    LAYOUT_60_iso_tsangan_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_iso_wkl
    LAYOUT_60_iso_wkl
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_iso_wkl_split_bs_rshift
    LAYOUT_60_iso_wkl_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_jis
    LAYOUT_60_jis
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 60_tsangan_hhkb
    LAYOUT_60_tsangan_hhkb
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 64_ansi
    LAYOUT_64_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 64_iso
    LAYOUT_64_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi
    LAYOUT_65_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi_blocker
    LAYOUT_65_ansi_blocker
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi_blocker_split_bs
    LAYOUT_65_ansi_blocker_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi_blocker_tsangan
    LAYOUT_65_ansi_blocker_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi_blocker_tsangan_split_bs
    LAYOUT_65_ansi_blocker_tsangan_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_ansi_split_bs
    LAYOUT_65_ansi_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso
    LAYOUT_65_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso_blocker
    LAYOUT_65_iso_blocker
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso_blocker_split_bs
    LAYOUT_65_iso_blocker_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso_blocker_tsangan
    LAYOUT_65_iso_blocker_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso_blocker_tsangan_split_bs
    LAYOUT_65_iso_blocker_tsangan_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 65_iso_split_bs
    LAYOUT_65_iso_split_bs
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 66_iso
    LAYOUT_66_iso
 
M  =>  +0 -2
  
@@ 1,5 1,3 @@
# 68_ansi
    LAYOUT_68_ansi
This is the 68 key ANSI layout made popular by boards such as the Magicforce 68 and Varmilo VA68M. 
\ No newline at end of file
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 68_iso
    LAYOUT_68_iso
 
M  =>  +1 -69
  
@@ 1,71 1,3 @@
# 75_ansi
This is the standard 75% ANSI keyboard layout. 
One may argue that having 3 1u keys to the right of spacebar
is not desired as two 1.5u keys. However, most 75% boards that
come out have that as the standard. 
## Requirements
### 1. Layout defined
A keyboard's `.h` file needs to have `LAYOUT_75_ansi` defined
```c
#define LAYOUT_75_ansi( \
    K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O,     K5Q, \
    K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M,      K4O, K4P, \
    K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M,      K3O, K3P, \
    K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L,           K2O, K2P, \
    K1A,      K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K,      K1M, K1N, K1O, K1P, \
    K0A, K0B, K0C,                               K0J, K0K, K0L, K0M, K0N, K0O, K0P  \
) { \
  { K5A, K5B, K5C, K5D,   K5E,   K5F,   K5G,   K5H,   K5I,   K5J,   K5K, K5L,   K5M, K5N,   K5O, KC_NO, K5Q }, \
  { K4A, K4B, K4C, K4D,   K4E,   K4F,   K4G,   K4H,   K4I,   K4J,   K4K, K4L,   K4M, KC_NO, K4O, K4P,   KC_NO    }, \
  { K3A, K3B, K3C, K3D,   K3E,   K3F,   K3G,   K3H,   K3I,   K3J,   K3K, K3L,   K3M, KC_NO, K3O, K3P,   KC_NO    }, \
  { K2A, K2B, K2C, K2D,   K2E,   K2F,   K2G,   K2H,   K2I,   K2J,   K2K, K2L,   KC_NO, KC_NO, K2O, K2P,   KC_NO    }, \
  { K1A, KC_NO, K1C, K1D,   K1E,   K1F,   K1G,   K1H,   K1I,   K1J,   K1K, KC_NO, K1M, K1N,   K1O, K1P,   KC_NO    }, \
  { K0A, K0B, K0C, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K0J,   KC_NO, K0K, K0L,   K0M, K0N,   K0O, K0P,   KC_NO    }  \
}
```
This layout needs to match the layout defined in
        qmk_firmware/layouts/community/75_ansi/layout.json
### 2. Configuring rules.mk
`rules.mk` needs to have the following line:
        LAYOUTS = 75_ansi
### 3. Defining a keymap
A keymap must be defined at         
    qmk_firmware/layouts/community/75_ansi/yourfoldername/keymap.c   
This keymap must have a `LAYOUT_75_ansi` layout defined. 
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_75_ansi(
        KC_ESC,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_PAUS, KC_DEL,
        KC_GRV,  KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_HOME,
        KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
        KC_CAPS, KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN, KC_QUOT, KC_ENT,  KC_PGDN,
        KC_LSFT, KC_Z,    KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,          KC_UP,   KC_END,
        KC_LCTL, KC_LGUI, KC_LALT,                KC_SPC,                                  KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
    };
```
## Usage
To make generate a hex file, type
    make yourkeyboard:yourfoldername
This hex file will contain a keymap with layout `LAYOUT_75_ansi` derived from
    qmk_firmware/layouts/community/75_ansi/yourfoldername/keymap.c
    LAYOUT_75_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 75_iso
    LAYOUT_75_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 96_ansi
    LAYOUT_96_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# 96_iso
    LAYOUT_96_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# alice
    LAYOUT_alice
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# alice_split_bs
    LAYOUT_alice_split_bs
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ergodox
    LAYOUT_ergodox
\ No newline at end of file
    LAYOUT_ergodox
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_ansi
    LAYOUT_fullsize_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_extended_ansi
    LAYOUT_fullsize_extended_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_extended_iso
    LAYOUT_fullsize_extended_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_extended_jis
    LAYOUT_fullsize_extended_jis
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_iso
    LAYOUT_fullsize_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# fullsize_jis
    LAYOUT_fullsize_jis
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# numpad_4x4
    LAYOUT_numpad_4x4
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# numpad_5x4
    LAYOUT_numpad_5x4
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# numpad_6x4
    LAYOUT_numpad_6x4
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# numpad_6x5
    LAYOUT_numpad_6x5
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_1x1
    LAYOUT_ortho_1x1
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_3x3
    LAYOUT_ortho_3x3
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_4x10
    LAYOUT_ortho_4x10
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ortho_4x12
    LAYOUT_ortho_4x12
\ No newline at end of file
    LAYOUT_ortho_4x12
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_4x16
    LAYOUT_ortho_4x16
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ortho_4x4
    LAYOUT_ortho_4x4
\ No newline at end of file
    LAYOUT_ortho_4x4
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_4x6
    LAYOUT_ortho_4x6
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ortho_5x12
    LAYOUT_ortho_5x12
\ No newline at end of file
    LAYOUT_ortho_5x12
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_5x14
    LAYOUT_ortho_5x14
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ortho_5x15
    LAYOUT_ortho_5x15
\ No newline at end of file
    LAYOUT_ortho_5x15
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_5x4
    LAYOUT_ortho_5x4
 
M  =>  +1 -1
  
@@ 1,3 1,3 @@
# ortho_5x5
    LAYOUT_ortho_5x5
\ No newline at end of file
    LAYOUT_ortho_5x5
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# ortho_6x4
    LAYOUT_ortho_6x4
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# planck_mit
    LAYOUT_planck_mit
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# split_3x5_2
    LAYOUT_split_3x5_2
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# split_3x5_3
    LAYOUT_split_3x5_3
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# split_3x6_3
    LAYOUT_split_3x6_3
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_ansi
    LAYOUT_tkl_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_ansi_split_bs_rshift
    LAYOUT_tkl_ansi_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_ansi_tsangan
    LAYOUT_tkl_ansi_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_ansi_tsangan_split_bs_rshift
    LAYOUT_tkl_ansi_tsangan_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_ansi
    LAYOUT_tkl_f13_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_ansi_split_bs_rshift
    LAYOUT_tkl_f13_ansi_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_ansi_tsangan
    LAYOUT_tkl_f13_ansi_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_ansi_tsangan_split_bs_rshift
    LAYOUT_tkl_f13_ansi_tsangan_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_iso
    LAYOUT_tkl_f13_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_iso_split_bs_rshift
    LAYOUT_tkl_f13_iso_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_iso_tsangan
    LAYOUT_tkl_f13_iso_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_iso_tsangan_split_bs_rshift
    LAYOUT_tkl_f13_iso_tsangan_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_f13_jis
    LAYOUT_tkl_f13_jis
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_iso
    LAYOUT_tkl_iso
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_iso_split_bs_rshift
    LAYOUT_tkl_iso_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_iso_tsangan
    LAYOUT_tkl_iso_tsangan
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_iso_tsangan_split_bs_rshift
    LAYOUT_tkl_iso_tsangan_split_bs_rshift
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_jis
    LAYOUT_tkl_jis
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_nofrow_ansi
    LAYOUT_tkl_nofrow_ansi
 
A  =>  +3 -0
  
@@ 0,0 1,3 @@
# tkl_nofrow_iso
    LAYOUT_tkl_nofrow_iso