M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +8 -0
@@ 656,6 656,10 @@ enum rgb_matrix_effects {
RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
+ RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
+ RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
+ RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
+ RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
RGB_MATRIX_EFFECT_MAX
};
```
@@ 695,6 699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
+|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
+|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
+|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
+|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|Framebuffer Defines |Description |
|------------------------------------------------------|----------------------------------------------|
M quantum/rgb_matrix/animations/rgb_matrix_effects.inc => quantum/rgb_matrix/animations/rgb_matrix_effects.inc +4 -0
@@ 39,3 39,7 @@
#include "solid_reactive_nexus.h"
#include "splash_anim.h"
#include "solid_splash_anim.h"
+#include "starlight_anim.h"
+#include "starlight_dual_sat_anim.h"
+#include "starlight_dual_hue_anim.h"
+#include "riverflow_anim.h"<
\ No newline at end of file
A quantum/rgb_matrix/animations/riverflow_anim.h => quantum/rgb_matrix/animations/riverflow_anim.h +22 -0
@@ 0,0 1,22 @@
+#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
+RGB_MATRIX_EFFECT(RIVERFLOW)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// inspired by @PleasureTek's Massdrop Alt LED animation
+
+bool RIVERFLOW(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ HSV hsv = rgb_matrix_config.hsv;
+ uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
+ RGB_MATRIX_TEST_LED_FLAGS();
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_RGB_MATRIX_RIVERFLOW
A quantum/rgb_matrix/animations/starlight_anim.h => quantum/rgb_matrix/animations/starlight_anim.h +30 -0
@@ 0,0 1,30 @@
+#ifdef ENABLE_RGB_MATRIX_STARLIGHT
+RGB_MATRIX_EFFECT(STARLIGHT)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+void set_starlight_color(int i, effect_params_t* params) {
+ uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+ HSV hsv = rgb_matrix_config.hsv;
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+}
+
+bool STARLIGHT(effect_params_t* params) {
+ if (!params->init) {
+ if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
+ int rand_led = rand() % RGB_MATRIX_LED_COUNT;
+ set_starlight_color(rand_led, params);
+ }
+ return false;
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (int i = led_min; i < led_max; i++) {
+ set_starlight_color(i, params);
+ }
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_RGB_MATRIX_STARLIGHT<
\ No newline at end of file
A quantum/rgb_matrix/animations/starlight_dual_hue_anim.h => quantum/rgb_matrix/animations/starlight_dual_hue_anim.h +31 -0
@@ 0,0 1,31 @@
+#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
+RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+void set_starlight_dual_hue_color(int i, effect_params_t* params) {
+ uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+ HSV hsv = rgb_matrix_config.hsv;
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ hsv.h = hsv.h + (rand() % (30 + 1 - -30) + -30);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+}
+
+bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
+ if (!params->init) {
+ if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
+ int rand_led = rand() % RGB_MATRIX_LED_COUNT;
+ set_starlight_dual_hue_color(rand_led, params);
+ }
+ return false;
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (int i = led_min; i < led_max; i++) {
+ set_starlight_dual_hue_color(i, params);
+ }
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE<
\ No newline at end of file
A quantum/rgb_matrix/animations/starlight_dual_sat_anim.h => quantum/rgb_matrix/animations/starlight_dual_sat_anim.h +31 -0
@@ 0,0 1,31 @@
+#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
+RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+void set_starlight_dual_sat_color(int i, effect_params_t* params) {
+ uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+ HSV hsv = rgb_matrix_config.hsv;
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ hsv.s = hsv.s + (rand() % (30 + 1 - -30) + -30);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+}
+
+bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
+ if (!params->init) {
+ if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
+ int rand_led = rand() % RGB_MATRIX_LED_COUNT;
+ set_starlight_dual_sat_color(rand_led, params);
+ }
+ return false;
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (int i = led_min; i < led_max; i++) {
+ set_starlight_dual_sat_color(i, params);
+ }
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT<
\ No newline at end of file