~ruther/qmk_firmware

65b5969ed56e0e7fe033400bef374de1c4dbb663 — db 1 year, 5 months ago f96a7bb
New RGB Animations - 4 "Starlight" Animation Variations (#22212)

M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +8 -0
@@ 656,6 656,10 @@ enum rgb_matrix_effects {
    RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
    RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
    RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
    RGB_MATRIX_STARLIGHT,           // LEDs turn on and off at random at varying brightness, maintaining user set color
    RGB_MATRIX_STARLIGHT_DUAL_HUE,  // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
    RGB_MATRIX_STARLIGHT_DUAL_SAT,  // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
    RGB_MATRIX_RIVERFLOW,           // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
    RGB_MATRIX_EFFECT_MAX
};
```


@@ 695,6 699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            |
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |
|`#define ENABLE_RGB_MATRIX_STARLIGHT`                 |Enables `RGB_MATRIX_STARLIGHT`                |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE`       |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT`       |
|`#define ENABLE_RGB_MATRIX_RIVERFLOW`                 |Enables `RGB_MATRIX_RIVERFLOW`                |

|Framebuffer Defines                                   |Description                                   |
|------------------------------------------------------|----------------------------------------------|

M quantum/rgb_matrix/animations/rgb_matrix_effects.inc => quantum/rgb_matrix/animations/rgb_matrix_effects.inc +4 -0
@@ 39,3 39,7 @@
#include "solid_reactive_nexus.h"
#include "splash_anim.h"
#include "solid_splash_anim.h"
#include "starlight_anim.h"
#include "starlight_dual_sat_anim.h"
#include "starlight_dual_hue_anim.h"
#include "riverflow_anim.h"
\ No newline at end of file

A quantum/rgb_matrix/animations/riverflow_anim.h => quantum/rgb_matrix/animations/riverflow_anim.h +22 -0
@@ 0,0 1,22 @@
#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
RGB_MATRIX_EFFECT(RIVERFLOW)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

// inspired by @PleasureTek's Massdrop Alt LED animation

bool RIVERFLOW(effect_params_t* params) {
    RGB_MATRIX_USE_LIMITS(led_min, led_max);
    for (uint8_t i = led_min; i < led_max; i++) {
        HSV      hsv  = rgb_matrix_config.hsv;
        uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
        hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
        RGB rgb       = rgb_matrix_hsv_to_rgb(hsv);
        RGB_MATRIX_TEST_LED_FLAGS();
        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
    }

    return rgb_matrix_check_finished_leds(led_max);
}

#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif     // ENABLE_RGB_MATRIX_RIVERFLOW

A quantum/rgb_matrix/animations/starlight_anim.h => quantum/rgb_matrix/animations/starlight_anim.h +30 -0
@@ 0,0 1,30 @@
#ifdef ENABLE_RGB_MATRIX_STARLIGHT
RGB_MATRIX_EFFECT(STARLIGHT)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

void set_starlight_color(int i, effect_params_t* params) {
    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
    HSV      hsv  = rgb_matrix_config.hsv;
    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
    RGB rgb       = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

bool STARLIGHT(effect_params_t* params) {
    if (!params->init) {
        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
            set_starlight_color(rand_led, params);
        }
        return false;
    }

    RGB_MATRIX_USE_LIMITS(led_min, led_max);
    for (int i = led_min; i < led_max; i++) {
        set_starlight_color(i, params);
    }
    return rgb_matrix_check_finished_leds(led_max);
}

#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif     // ENABLE_RGB_MATRIX_STARLIGHT
\ No newline at end of file

A quantum/rgb_matrix/animations/starlight_dual_hue_anim.h => quantum/rgb_matrix/animations/starlight_dual_hue_anim.h +31 -0
@@ 0,0 1,31 @@
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

void set_starlight_dual_hue_color(int i, effect_params_t* params) {
    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
    HSV      hsv  = rgb_matrix_config.hsv;
    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
    hsv.h         = hsv.h + (rand() % (30 + 1 - -30) + -30);
    RGB rgb       = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
    if (!params->init) {
        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
            set_starlight_dual_hue_color(rand_led, params);
        }
        return false;
    }

    RGB_MATRIX_USE_LIMITS(led_min, led_max);
    for (int i = led_min; i < led_max; i++) {
        set_starlight_dual_hue_color(i, params);
    }
    return rgb_matrix_check_finished_leds(led_max);
}

#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
\ No newline at end of file

A quantum/rgb_matrix/animations/starlight_dual_sat_anim.h => quantum/rgb_matrix/animations/starlight_dual_sat_anim.h +31 -0
@@ 0,0 1,31 @@
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

void set_starlight_dual_sat_color(int i, effect_params_t* params) {
    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
    HSV      hsv  = rgb_matrix_config.hsv;
    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
    hsv.s         = hsv.s + (rand() % (30 + 1 - -30) + -30);
    RGB rgb       = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
    if (!params->init) {
        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
            set_starlight_dual_sat_color(rand_led, params);
        }
        return false;
    }

    RGB_MATRIX_USE_LIMITS(led_min, led_max);
    for (int i = led_min; i < led_max; i++) {
        set_starlight_dual_sat_color(i, params);
    }
    return rgb_matrix_check_finished_leds(led_max);
}

#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
\ No newline at end of file

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