make move-grab coords client-relative
unify movemouse/resizemouse
wait to get window geometry until map time
use wlr_box for client geometry
call arrange only where needed
A few of these could probably even be more specific, but this is where
dwm's calls are.
funnel isfloating changes through setfloating()
move comment where it's more relevant
update note about texture
mouse move now changes window monitor
options to select log level
rename keyboardfocus() to focusclient()
integrate raiseclient into keyboardfocus
don't pass compositor button events to client
render windows across monitors
funnel all monitor-moving through setmon()
I'm good with changing the loglevel here...
hang some stuff on ->data
Sure it'll be useful at some point. Like here.
linesaver in pointerfocus