~ruther/dwl

d98ca07a — Guido Cella 4 years ago
enable pointer on layer surfaces
b26ede47 — Guido Cella 4 years ago
more TODOs
4017a27b — Guido Cella 4 years ago
fix focus leave condition

needs refactoring and testing
b4d9a866 — Guido Cella 4 years ago
send pressed keys to topmost layer surface
d74d4040 — Guido Cella 4 years ago
update README
5d4eadeb — Guido Cella 4 years ago
remove blank line
3203d1ba — Guido Cella 4 years ago
don't handle failed calloc

be consistent with the rest of the code
ddd3c2ad — Guido Cella 4 years ago
order variables more how like they are initialized
b237ea0e — Guido Cella 4 years ago
simplify make clean
2c08d0b4 — Guido Cella 4 years ago
Reuse render() and struct timespec *now
03c020f0 — Guido Cella 4 years ago
reuse m->m
1473d032 — Guido Cella 4 years ago
remove comment

wlr_output_layout_get_box internally calls
wlr_output_effective_resolution
c9f92bdd — Guido Cella 4 years ago
set a monitor geometry only when creating it

Lets layers with an exclusive area shrink the usable area
b8a6d3e8 — Guido Cella 4 years ago
render in the same order as sway
d61658bd — Guido Cella 4 years ago
update make clean
e13d1933 — Guido Cella 4 years ago
correct variable name
ce7bc812 — Guido Cella 4 years ago
rename functions too
e69c3d73 — Guido Cella 4 years ago
remove extra space
b35182f5 — Guido Cella 4 years ago
render layer surfaces
1e2dde66 — Guido Cella 4 years ago
improve naming

rename Layer to LayerSurface; layer should refer to overlay, top, bottom
or background
LayerSurface variables are always called layersurface
wlr_layer_surface_v1 variables are always called wlr_layer_surface
Next
Do not follow this link