~ruther/dwl

b8a6d3e86a7c27929a84a8d3326a08c33f28454c — Guido Cella 4 years ago d61658b
render in the same order as sway
1 files changed, 2 insertions(+), 2 deletions(-)

M dwl.c
M dwl.c => dwl.c +2 -2
@@ 1627,11 1627,11 @@ rendermon(struct wl_listener *listener, void *data)
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
		renderclients(m, &now);
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
#ifdef XWAYLAND
		renderindependents(m->wlr_output, &now);
#endif
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);

		/* Hardware cursors are rendered by the GPU on a separate plane, and can be
		 * moved around without re-rendering what's beneath them - which is more

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