@@ 1627,11 1627,11 @@ rendermon(struct wl_listener *listener, void *data)
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
renderclients(m, &now);
- renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
- renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
#ifdef XWAYLAND
renderindependents(m->wlr_output, &now);
#endif
+ renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
+ renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
/* Hardware cursors are rendered by the GPU on a separate plane, and can be
* moved around without re-rendering what's beneath them - which is more