~ruther/dwl

a01e402c5dc2e9fe6af58e4921a1c28179e253b7 — Devin J. Pohly 1 year, 9 months ago 9dd3f23
Line saver: follow "local = wlr->data = obj" pattern

There were still a couple of places where we could use this handy
multiple assignment to save a line.

ΔSLOC = -3
1 files changed, 4 insertions(+), 8 deletions(-)

M dwl.c
M dwl.c => dwl.c +4 -8
@@ 847,7 847,7 @@ createlayersurface(struct wl_listener *listener, void *data)
		return;
	}

	layersurface = ecalloc(1, sizeof(LayerSurface));
	layersurface = wlr_layer_surface->data = ecalloc(1, sizeof(LayerSurface));
	layersurface->type = LayerShell;
	LISTEN(&wlr_layer_surface->surface->events.commit,
			&layersurface->surface_commit, commitlayersurfacenotify);


@@ 860,8 860,6 @@ createlayersurface(struct wl_listener *listener, void *data)

	layersurface->layer_surface = wlr_layer_surface;
	layersurface->mon = wlr_layer_surface->output->data;
	wlr_layer_surface->data = layersurface;

	layersurface->scene_layer = wlr_scene_layer_surface_v1_create(l, wlr_layer_surface);
	layersurface->scene = layersurface->scene_layer->tree;
	layersurface->popups = wlr_layer_surface->surface->data = wlr_scene_tree_create(l);


@@ 1497,13 1495,12 @@ locksession(struct wl_listener *listener, void *data)
		wlr_session_lock_v1_destroy(session_lock);
		return;
	}
	lock = ecalloc(1, sizeof(*lock));
	lock = session_lock->data = ecalloc(1, sizeof(*lock));
	focusclient(NULL, 0);

	lock->scene = wlr_scene_tree_create(layers[LyrBlock]);
	cur_lock = lock->lock = session_lock;
	locked = 1;
	session_lock->data = lock;

	LISTEN(&session_lock->events.new_surface, &lock->new_surface, createlocksurface);
	LISTEN(&session_lock->events.destroy, &lock->destroy, destroysessionlock);


@@ 1529,12 1526,11 @@ mapnotify(struct wl_listener *listener, void *data)
	int i;

	/* Create scene tree for this client and its border */
	c->scene = wlr_scene_tree_create(layers[LyrTile]);
	c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
	wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
	c->scene_surface = c->type == XDGShell
			? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg)
			: wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
	client_surface(c)->data = c->scene;
	c->scene->node.data = c->scene_surface->node.data = c;

	/* Handle unmanaged clients first so we can return prior create borders */


@@ 2393,7 2389,7 @@ startdrag(struct wl_listener *listener, void *data)
	if (!drag->icon)
		return;

	drag->icon->data = icon = wlr_scene_drag_icon_create(&scene->tree, drag->icon);
	icon = drag->icon->data = wlr_scene_drag_icon_create(&scene->tree, drag->icon);
	wlr_scene_node_place_below(&icon->node, &layers[LyrBlock]->node);
	motionnotify(0);
	wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);

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