~ruther/dwl

8e9405688a1db9f2756cdad5ad2443defb7a2285 — Devin J. Pohly 5 years ago 49c9e62
No need for struct dwl_server

the only use was to hold global state, which is now actually global
1 files changed, 135 insertions(+), 146 deletions(-)

M dwl.c
M dwl.c => dwl.c +135 -146
@@ 35,38 35,6 @@
/* enums */
enum { CurNormal, CurMove, CurResize }; /* cursor */

struct dwl_server {
	struct wl_display *wl_display;
	struct wlr_backend *backend;
	struct wlr_renderer *renderer;

	struct wlr_xdg_shell *xdg_shell;
	struct wl_listener new_xdg_surface;
	struct wl_list views;

	struct wlr_cursor *cursor;
	struct wlr_xcursor_manager *cursor_mgr;
	struct wl_listener cursor_motion;
	struct wl_listener cursor_motion_absolute;
	struct wl_listener cursor_button;
	struct wl_listener cursor_axis;
	struct wl_listener cursor_frame;

	struct wlr_seat *seat;
	struct wl_listener new_input;
	struct wl_listener request_cursor;
	struct wl_list keyboards;
	unsigned int cursor_mode;
	struct dwl_view *grabbed_view;
	double grab_x, grab_y;
	int grab_width, grab_height;
	uint32_t resize_edges;

	struct wlr_output_layout *output_layout;
	struct wl_list outputs;
	struct wl_listener new_output;
};

struct dwl_output {
	struct wl_list link;
	struct wlr_output *wlr_output;


@@ 153,7 121,35 @@ static struct dwl_view * xytoview(double lx, double ly,
		struct wlr_surface **surface, double *sx, double *sy);

/* variables */
static struct dwl_server server;
static struct wl_display *wl_display;
static struct wlr_backend *backend;
static struct wlr_renderer *renderer;

static struct wlr_xdg_shell *xdg_shell;
static struct wl_listener new_xdg_surface;
static struct wl_list views;

static struct wlr_cursor *cursor;
static struct wlr_xcursor_manager *cursor_mgr;
static struct wl_listener cursor_motion;
static struct wl_listener cursor_motion_absolute;
static struct wl_listener cursor_button;
static struct wl_listener cursor_axis;
static struct wl_listener cursor_frame;

static struct wlr_seat *seat;
static struct wl_listener new_input;
static struct wl_listener request_cursor;
static struct wl_list keyboards;
static unsigned int cursor_mode;
static struct dwl_view *grabbed_view;
static double grab_x, grab_y;
static int grab_width, grab_height;
static uint32_t resize_edges;

static struct wlr_output_layout *output_layout;
static struct wl_list outputs;
static struct wl_listener new_output;

#include "config.h"



@@ 161,7 157,6 @@ static struct dwl_server server;
 * frame handler to the per-surface render function. */
struct render_data {
	struct wlr_output *output;
	struct wlr_renderer *renderer;
	struct dwl_view *view;
	struct timespec *when;
};


@@ 173,7 168,7 @@ axisnotify(struct wl_listener *listener, void *data)
	 * for example when you move the scroll wheel. */
	struct wlr_event_pointer_axis *event = data;
	/* Notify the client with pointer focus of the axis event. */
	wlr_seat_pointer_notify_axis(server.seat,
	wlr_seat_pointer_notify_axis(seat,
			event->time_msec, event->orientation, event->delta,
			event->delta_discrete, event->source);
}


@@ 185,16 180,15 @@ buttonpress(struct wl_listener *listener, void *data)
	 * event. */
	struct wlr_event_pointer_button *event = data;
	/* Notify the client with pointer focus that a button press has occurred */
	wlr_seat_pointer_notify_button(server.seat,
	wlr_seat_pointer_notify_button(seat,
			event->time_msec, event->button, event->state);
	double sx, sy;
	struct wlr_seat *seat = server.seat;
	struct wlr_surface *surface;
	struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
	struct dwl_view *view = xytoview(cursor->x, cursor->y,
			&surface, &sx, &sy);
	if (event->state == WLR_BUTTON_RELEASED) {
		/* If you released any buttons, we exit interactive move/resize mode. */
		server.cursor_mode = CurNormal;
		cursor_mode = CurNormal;
	} else {
		/* Focus that client if the button was _pressed_ */
		focus(view, surface);


@@ 235,10 229,10 @@ createkeyboard(struct wlr_input_device *device)
	keyboard->key.notify = keypress;
	wl_signal_add(&device->keyboard->events.key, &keyboard->key);

	wlr_seat_set_keyboard(server.seat, device);
	wlr_seat_set_keyboard(seat, device);

	/* And add the keyboard to our list of keyboards */
	wl_list_insert(&server.keyboards, &keyboard->link);
	wl_list_insert(&keyboards, &keyboard->link);
}

void


@@ 272,7 266,7 @@ createnotify(struct wl_listener *listener, void *data)
	wl_signal_add(&toplevel->events.request_resize, &view->request_resize);

	/* Add it to the list of views. */
	wl_list_insert(&server.views, &view->link);
	wl_list_insert(&views, &view->link);
}

void


@@ 303,13 297,13 @@ createoutput(struct wl_listener *listener, void *data)
	/* Sets up a listener for the frame notify event. */
	output->frame.notify = renderoutput;
	wl_signal_add(&wlr_output->events.frame, &output->frame);
	wl_list_insert(&server.outputs, &output->link);
	wl_list_insert(&outputs, &output->link);

	/* Adds this to the output layout. The add_auto function arranges outputs
	 * from left-to-right in the order they appear. A more sophisticated
	 * compositor would let the user configure the arrangement of outputs in the
	 * layout. */
	wlr_output_layout_add_auto(server.output_layout, wlr_output);
	wlr_output_layout_add_auto(output_layout, wlr_output);

	/* Creating the global adds a wl_output global to the display, which Wayland
	 * clients can see to find out information about the output (such as


@@ 324,7 318,7 @@ createpointer(struct wlr_input_device *device)
	 * is proxied through wlr_cursor. On another compositor, you might take this
	 * opportunity to do libinput configuration on the device to set
	 * acceleration, etc. */
	wlr_cursor_attach_input_device(server.cursor, device);
	wlr_cursor_attach_input_device(cursor, device);
}

void


@@ 335,7 329,7 @@ cursorframe(struct wl_listener *listener, void *data)
	 * multiple events together. For instance, two axis events may happen at the
	 * same time, in which case a frame event won't be sent in between. */
	/* Notify the client with pointer focus of the frame event. */
	wlr_seat_pointer_notify_frame(server.seat);
	wlr_seat_pointer_notify_frame(seat);
}

void


@@ 354,7 348,6 @@ focus(struct dwl_view *view, struct wlr_surface *surface)
	if (view == NULL) {
		return;
	}
	struct wlr_seat *seat = server.seat;
	struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
	if (prev_surface == surface) {
		/* Don't re-focus an already focused surface. */


@@ 373,7 366,7 @@ focus(struct dwl_view *view, struct wlr_surface *surface)
	struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
	/* Move the view to the front */
	wl_list_remove(&view->link);
	wl_list_insert(&server.views, &view->link);
	wl_list_insert(&views, &view->link);
	/* Activate the new surface */
	wlr_xdg_toplevel_set_activated(view->xdg_surface, true);
	/*


@@ 389,25 382,25 @@ void
focusnext(const Arg *arg)
{
	/* Cycle to the next view */
	if (wl_list_length(&server.views) < 2) {
	if (wl_list_length(&views) < 2) {
		return;
	}
	struct dwl_view *current_view = wl_container_of(
		server.views.next, current_view, link);
		views.next, current_view, link);
	struct dwl_view *next_view = wl_container_of(
		current_view->link.next, next_view, link);
	focus(next_view, next_view->xdg_surface->surface);
	/* Move the previous view to the end of the list */
	wl_list_remove(&current_view->link);
	wl_list_insert(server.views.prev, &current_view->link);
	wl_list_insert(views.prev, &current_view->link);
}

void
handlemove(uint32_t time)
{
	/* Move the grabbed view to the new position. */
	server.grabbed_view->x = server.cursor->x - server.grab_x;
	server.grabbed_view->y = server.cursor->y - server.grab_y;
	grabbed_view->x = cursor->x - grab_x;
	grabbed_view->y = cursor->y - grab_y;
}

void


@@ 423,29 416,29 @@ handleresize(uint32_t time)
	 * you'd wait for the client to prepare a buffer at the new size, then
	 * commit any movement that was prepared.
	 */
	struct dwl_view *view = server.grabbed_view;
	double dx = server.cursor->x - server.grab_x;
	double dy = server.cursor->y - server.grab_y;
	struct dwl_view *view = grabbed_view;
	double dx = cursor->x - grab_x;
	double dy = cursor->y - grab_y;
	double x = view->x;
	double y = view->y;
	int width = server.grab_width;
	int height = server.grab_height;
	if (server.resize_edges & WLR_EDGE_TOP) {
		y = server.grab_y + dy;
	int width = grab_width;
	int height = grab_height;
	if (resize_edges & WLR_EDGE_TOP) {
		y = grab_y + dy;
		height -= dy;
		if (height < 1) {
			y += height;
		}
	} else if (server.resize_edges & WLR_EDGE_BOTTOM) {
	} else if (resize_edges & WLR_EDGE_BOTTOM) {
		height += dy;
	}
	if (server.resize_edges & WLR_EDGE_LEFT) {
		x = server.grab_x + dx;
	if (resize_edges & WLR_EDGE_LEFT) {
		x = grab_x + dx;
		width -= dx;
		if (width < 1) {
			x += width;
		}
	} else if (server.resize_edges & WLR_EDGE_RIGHT) {
	} else if (resize_edges & WLR_EDGE_RIGHT) {
		width += dx;
	}
	view->x = x;


@@ 473,10 466,10 @@ inputdevice(struct wl_listener *listener, void *data)
	 * communiciated to the client. In dwl we always have a cursor, even if
	 * there are no pointer devices, so we always include that capability. */
	uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
	if (!wl_list_empty(&server.keyboards)) {
	if (!wl_list_empty(&keyboards)) {
		caps |= WL_SEAT_CAPABILITY_KEYBOARD;
	}
	wlr_seat_set_capabilities(server.seat, caps);
	wlr_seat_set_capabilities(seat, caps);
}

bool


@@ 506,7 499,6 @@ keypress(struct wl_listener *listener, void *data)
	struct dwl_keyboard *keyboard =
		wl_container_of(listener, keyboard, key);
	struct wlr_event_keyboard_key *event = data;
	struct wlr_seat *seat = server.seat;

	/* Translate libinput keycode -> xkbcommon */
	uint32_t keycode = event->keycode + 8;


@@ 545,9 537,9 @@ keypressmod(struct wl_listener *listener, void *data)
	 * same seat. You can swap out the underlying wlr_keyboard like this and
	 * wlr_seat handles this transparently.
	 */
	wlr_seat_set_keyboard(server.seat, keyboard->device);
	wlr_seat_set_keyboard(seat, keyboard->device);
	/* Send modifiers to the client. */
	wlr_seat_keyboard_notify_modifiers(server.seat,
	wlr_seat_keyboard_notify_modifiers(seat,
		&keyboard->device->keyboard->modifiers);
}



@@ 570,7 562,7 @@ motionabsolute(struct wl_listener *listener, void *data)
	 * so we have to warp the mouse there. There is also some hardware which
	 * emits these events. */
	struct wlr_event_pointer_motion_absolute *event = data;
	wlr_cursor_warp_absolute(server.cursor, event->device, event->x, event->y);
	wlr_cursor_warp_absolute(cursor, event->device, event->x, event->y);
	motionnotify(event->time_msec);
}



@@ 578,26 570,25 @@ void
motionnotify(uint32_t time)
{
	/* If the mode is non-passthrough, delegate to those functions. */
	if (server.cursor_mode == CurMove) {
	if (cursor_mode == CurMove) {
		handlemove(time);
		return;
	} else if (server.cursor_mode == CurResize) {
	} else if (cursor_mode == CurResize) {
		handleresize(time);
		return;
	}

	/* Otherwise, find the view under the pointer and send the event along. */
	double sx, sy;
	struct wlr_seat *seat = server.seat;
	struct wlr_surface *surface = NULL;
	struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
	struct dwl_view *view = xytoview(cursor->x, cursor->y,
			&surface, &sx, &sy);
	if (!view) {
		/* If there's no view under the cursor, set the cursor image to a
		 * default. This is what makes the cursor image appear when you move it
		 * around the screen, not over any views. */
		wlr_xcursor_manager_set_cursor_image(
				server.cursor_mgr, "left_ptr", server.cursor);
				cursor_mgr, "left_ptr", cursor);
	}
	if (surface) {
		bool focus_changed = seat->pointer_state.focused_surface != surface;


@@ 633,7 624,7 @@ motionrelative(struct wl_listener *listener, void *data)
	 * special configuration applied for the specific input device which
	 * generated the event. You can pass NULL for the device if you want to move
	 * the cursor around without any input. */
	wlr_cursor_move(server.cursor, event->device,
	wlr_cursor_move(cursor, event->device,
			event->delta_x, event->delta_y);
	motionnotify(event->time_msec);
}


@@ 643,7 634,7 @@ movemouse(const Arg *arg)
{
	double sx, sy;
	struct wlr_surface *surface;
	struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
	struct dwl_view *view = xytoview(cursor->x, cursor->y,
			&surface, &sx, &sy);
	if (!view) {
		return;


@@ 670,31 661,31 @@ moveresize(struct dwl_view *view, unsigned int mode, uint32_t edges)
	 * compositor stops propagating pointer events to clients and instead
	 * consumes them itself, to move or resize windows. */
	struct wlr_surface *focused_surface =
		server.seat->pointer_state.focused_surface;
		seat->pointer_state.focused_surface;
	if (view->xdg_surface->surface != focused_surface) {
		/* Deny move/resize requests from unfocused clients. */
		return;
	}
	server.grabbed_view = view;
	server.cursor_mode = mode;
	grabbed_view = view;
	cursor_mode = mode;
	struct wlr_box geo_box;
	wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box);
	if (mode == CurMove) {
		server.grab_x = server.cursor->x - view->x;
		server.grab_y = server.cursor->y - view->y;
		grab_x = cursor->x - view->x;
		grab_y = cursor->y - view->y;
	} else {
		server.grab_x = server.cursor->x + geo_box.x;
		server.grab_y = server.cursor->y + geo_box.y;
		grab_x = cursor->x + geo_box.x;
		grab_y = cursor->y + geo_box.y;
	}
	server.grab_width = geo_box.width;
	server.grab_height = geo_box.height;
	server.resize_edges = edges;
	grab_width = geo_box.width;
	grab_height = geo_box.height;
	resize_edges = edges;
}

void
quit(const Arg *arg)
{
	wl_display_terminate(server.wl_display);
	wl_display_terminate(wl_display);
}

void


@@ 721,7 712,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
	 * output-local coordinates, or (2000 - 1920). */
	double ox = 0, oy = 0;
	wlr_output_layout_output_coords(
			server.output_layout, output, &ox, &oy);
			output_layout, output, &ox, &oy);
	ox += view->x + sx, oy += view->y + sy;

	/* We also have to apply the scale factor for HiDPI outputs. This is only


@@ 752,7 743,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)

	/* This takes our matrix, the texture, and an alpha, and performs the actual
	 * rendering on the GPU. */
	wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
	wlr_render_texture_with_matrix(renderer, texture, matrix, 1);

	/* This lets the client know that we've displayed that frame and it can
	 * prepare another one now if it likes. */


@@ 766,7 757,6 @@ renderoutput(struct wl_listener *listener, void *data)
	 * generally at the output's refresh rate (e.g. 60Hz). */
	struct dwl_output *output =
		wl_container_of(listener, output, frame);
	struct wlr_renderer *renderer = server.renderer;

	struct timespec now;
	clock_gettime(CLOCK_MONOTONIC, &now);


@@ 787,7 777,7 @@ renderoutput(struct wl_listener *listener, void *data)
	/* Each subsequent window we render is rendered on top of the last. Because
	 * our view list is ordered front-to-back, we iterate over it backwards. */
	struct dwl_view *view;
	wl_list_for_each_reverse(view, &server.views, link) {
	wl_list_for_each_reverse(view, &views, link) {
		if (!view->mapped) {
			/* An unmapped view should not be rendered. */
			continue;


@@ 795,7 785,6 @@ renderoutput(struct wl_listener *listener, void *data)
		struct render_data rdata = {
			.output = output->wlr_output,
			.view = view,
			.renderer = renderer,
			.when = &now,
		};
		/* This calls our render function for each surface among the


@@ 823,14 812,14 @@ resizemouse(const Arg *arg)
{
	double sx, sy;
	struct wlr_surface *surface;
	struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
	struct dwl_view *view = xytoview(cursor->x, cursor->y,
			&surface, &sx, &sy);
	if (!view) {
		return;
	}
	struct wlr_box geo_box;
	wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box);
	wlr_cursor_warp_closest(server.cursor, NULL,
	wlr_cursor_warp_closest(cursor, NULL,
			view->x + geo_box.x + geo_box.width,
			view->y + geo_box.y + geo_box.height);
	moveresize(view, CurResize, WLR_EDGE_BOTTOM|WLR_EDGE_RIGHT);


@@ 855,7 844,7 @@ setcursor(struct wl_listener *listener, void *data)
	/* This event is rasied by the seat when a client provides a cursor image */
	struct wlr_seat_pointer_request_set_cursor_event *event = data;
	struct wlr_seat_client *focused_client =
		server.seat->pointer_state.focused_client;
		seat->pointer_state.focused_client;
	/* This can be sent by any client, so we check to make sure this one is
	 * actually has pointer focus first. */
	if (focused_client == event->seat_client) {


@@ 863,7 852,7 @@ setcursor(struct wl_listener *listener, void *data)
		 * provided surface as the cursor image. It will set the hardware cursor
		 * on the output that it's currently on and continue to do so as the
		 * cursor moves between outputs. */
		wlr_cursor_set_surface(server.cursor, event->surface,
		wlr_cursor_set_surface(cursor, event->surface,
				event->hotspot_x, event->hotspot_y);
	}
}


@@ 924,9 913,9 @@ xytoview(double lx, double ly,
		struct wlr_surface **surface, double *sx, double *sy)
{
	/* This iterates over all of our surfaces and attempts to find one under the
	 * cursor. This relies on server.views being ordered from top-to-bottom. */
	 * cursor. This relies on views being ordered from top-to-bottom. */
	struct dwl_view *view;
	wl_list_for_each(view, &server.views, link) {
	wl_list_for_each(view, &views, link) {
		if (xytosurface(view, lx, ly, surface, sx, sy)) {
			return view;
		}


@@ 959,7 948,7 @@ main(int argc, char *argv[])

	/* The Wayland display is managed by libwayland. It handles accepting
	 * clients from the Unix socket, manging Wayland globals, and so on. */
	server.wl_display = wl_display_create();
	wl_display = wl_display_create();
	/* The backend is a wlroots feature which abstracts the underlying input and
	 * output hardware. The autocreate option will choose the most suitable
	 * backend based on the current environment, such as opening an X11 window


@@ 968,30 957,30 @@ main(int argc, char *argv[])
	 * backend uses the renderer, for example, to fall back to software cursors
	 * if the backend does not support hardware cursors (some older GPUs
	 * don't). */
	server.backend = wlr_backend_autocreate(server.wl_display, NULL);
	backend = wlr_backend_autocreate(wl_display, NULL);

	/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
	 * The renderer is responsible for defining the various pixel formats it
	 * supports for shared memory, this configures that for clients. */
	server.renderer = wlr_backend_get_renderer(server.backend);
	wlr_renderer_init_wl_display(server.renderer, server.wl_display);
	renderer = wlr_backend_get_renderer(backend);
	wlr_renderer_init_wl_display(renderer, wl_display);

	/* This creates some hands-off wlroots interfaces. The compositor is
	 * necessary for clients to allocate surfaces and the data device manager
	 * handles the clipboard. Each of these wlroots interfaces has room for you
	 * to dig your fingers in and play with their behavior if you want. */
	wlr_compositor_create(server.wl_display, server.renderer);
	wlr_data_device_manager_create(server.wl_display);
	wlr_compositor_create(wl_display, renderer);
	wlr_data_device_manager_create(wl_display);

	/* Creates an output layout, which a wlroots utility for working with an
	 * arrangement of screens in a physical layout. */
	server.output_layout = wlr_output_layout_create();
	output_layout = wlr_output_layout_create();

	/* Configure a listener to be notified when new outputs are available on the
	 * backend. */
	wl_list_init(&server.outputs);
	server.new_output.notify = createoutput;
	wl_signal_add(&server.backend->events.new_output, &server.new_output);
	wl_list_init(&outputs);
	new_output.notify = createoutput;
	wl_signal_add(&backend->events.new_output, &new_output);

	/* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
	 * protocol which is used for application windows. For more detail on


@@ 999,25 988,25 @@ main(int argc, char *argv[])
	 *
	 * https://drewdevault.com/2018/07/29/Wayland-shells.html
	 */
	wl_list_init(&server.views);
	server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
	server.new_xdg_surface.notify = createnotify;
	wl_signal_add(&server.xdg_shell->events.new_surface,
			&server.new_xdg_surface);
	wl_list_init(&views);
	xdg_shell = wlr_xdg_shell_create(wl_display);
	new_xdg_surface.notify = createnotify;
	wl_signal_add(&xdg_shell->events.new_surface,
			&new_xdg_surface);

	/*
	 * Creates a cursor, which is a wlroots utility for tracking the cursor
	 * image shown on screen.
	 */
	server.cursor = wlr_cursor_create();
	wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
	cursor = wlr_cursor_create();
	wlr_cursor_attach_output_layout(cursor, output_layout);

	/* Creates an xcursor manager, another wlroots utility which loads up
	 * Xcursor themes to source cursor images from and makes sure that cursor
	 * images are available at all scale factors on the screen (necessary for
	 * HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
	server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
	wlr_xcursor_manager_load(server.cursor_mgr, 1);
	cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
	wlr_xcursor_manager_load(cursor_mgr, 1);

	/*
	 * wlr_cursor *only* displays an image on screen. It does not move around


@@ 1031,17 1020,17 @@ main(int argc, char *argv[])
	 *
	 * And more comments are sprinkled throughout the notify functions above.
	 */
	server.cursor_motion.notify = motionrelative;
	wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
	server.cursor_motion_absolute.notify = motionabsolute;
	wl_signal_add(&server.cursor->events.motion_absolute,
			&server.cursor_motion_absolute);
	server.cursor_button.notify = buttonpress;
	wl_signal_add(&server.cursor->events.button, &server.cursor_button);
	server.cursor_axis.notify = axisnotify;
	wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
	server.cursor_frame.notify = cursorframe;
	wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
	cursor_motion.notify = motionrelative;
	wl_signal_add(&cursor->events.motion, &cursor_motion);
	cursor_motion_absolute.notify = motionabsolute;
	wl_signal_add(&cursor->events.motion_absolute,
			&cursor_motion_absolute);
	cursor_button.notify = buttonpress;
	wl_signal_add(&cursor->events.button, &cursor_button);
	cursor_axis.notify = axisnotify;
	wl_signal_add(&cursor->events.axis, &cursor_axis);
	cursor_frame.notify = cursorframe;
	wl_signal_add(&cursor->events.frame, &cursor_frame);

	/*
	 * Configures a seat, which is a single "seat" at which a user sits and


@@ 1049,26 1038,26 @@ main(int argc, char *argv[])
	 * pointer, touch, and drawing tablet device. We also rig up a listener to
	 * let us know when new input devices are available on the backend.
	 */
	wl_list_init(&server.keyboards);
	server.new_input.notify = inputdevice;
	wl_signal_add(&server.backend->events.new_input, &server.new_input);
	server.seat = wlr_seat_create(server.wl_display, "seat0");
	server.request_cursor.notify = setcursor;
	wl_signal_add(&server.seat->events.request_set_cursor,
			&server.request_cursor);
	wl_list_init(&keyboards);
	new_input.notify = inputdevice;
	wl_signal_add(&backend->events.new_input, &new_input);
	seat = wlr_seat_create(wl_display, "seat0");
	request_cursor.notify = setcursor;
	wl_signal_add(&seat->events.request_set_cursor,
			&request_cursor);

	/* Add a Unix socket to the Wayland display. */
	const char *socket = wl_display_add_socket_auto(server.wl_display);
	const char *socket = wl_display_add_socket_auto(wl_display);
	if (!socket) {
		wlr_backend_destroy(server.backend);
		wlr_backend_destroy(backend);
		return 1;
	}

	/* Start the backend. This will enumerate outputs and inputs, become the DRM
	 * master, etc */
	if (!wlr_backend_start(server.backend)) {
		wlr_backend_destroy(server.backend);
		wl_display_destroy(server.wl_display);
	if (!wlr_backend_start(backend)) {
		wlr_backend_destroy(backend);
		wl_display_destroy(wl_display);
		return 1;
	}



@@ 1079,13 1068,13 @@ main(int argc, char *argv[])
		startup_pid = fork();
		if (startup_pid < 0) {
			perror("startup: fork");
			wl_display_destroy(server.wl_display);
			wl_display_destroy(wl_display);
			return 1;
		}
		if (startup_pid == 0) {
			execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
			perror("startup: execl");
			wl_display_destroy(server.wl_display);
			wl_display_destroy(wl_display);
			return 1;
		}
	}


@@ 1095,7 1084,7 @@ main(int argc, char *argv[])
	 * frame events at the refresh rate, and so on. */
	wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
			socket);
	wl_display_run(server.wl_display);
	wl_display_run(wl_display);

	if (startup_cmd) {
		kill(startup_pid, SIGTERM);


@@ 1103,7 1092,7 @@ main(int argc, char *argv[])
	}

	/* Once wl_display_run returns, we shut down the server. */
	wl_display_destroy_clients(server.wl_display);
	wl_display_destroy(server.wl_display);
	wl_display_destroy_clients(wl_display);
	wl_display_destroy(wl_display);
	return 0;
}

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