This is report for a hw01 for EOA course on CTU TEE. The goal has been to try to solve traveling salesperson problem by means of evolutionary algorithms. The report covers the implemented algorithms and the results on 10 TSP instances from TSPLIB. All of those chosen instances are using euclidian metric and are 2D.
Two representation have been chosen for the TSP problem,
Implemented as a vector of indices of the cities. Couple of perturbations and crossovers have been implemented:
Also apart from a random initializer, two additional initializers are implemented, one based on minimal spanning tree and second based on nearest neighbors. Detailed descriptions of the algorithms follow in next sections.
All used crossovers take two parents and it's possible to create two offsprings out of the two parents by switching the parent positions. (which one is first parent, second parent)
The cycle crossover creates a cycle, takes parts of the first parent from the cycle and fills the rest from the second parent.
The cycle is created as follows:
Then the offspring is created as follows:
The partially mapped/matched crossover randomly selects two points. At the end it should ensure that the offspring has first parent's elements in between the two cross points.
The way to ensure that, while still ensuring the result is a valid permutation, is to always swap the elements.
Offspring is created as follows:
Edge recombination is the most complicated from the three crossover operators.
First, an adjacency list is created for both parents.
Classical perturbations and crossovers have been implemented for the binary string representation, specifically:
Perturbations
Crossover
As for initialization, random initializer has been implemented.
The fitness function is implemented by form of a wrapper that converts the BinaryString into NodePermutation and then the same fitness function is used as for node permutation representation.
The N point crossover works on two parents and is capable of producing two offsprings. The crossover first chooses N cross points randomly.
Then, the cross points are ordered in an ascending order and first all bits from first parent are chosen until cross point is encountered, then all bits are taken from second parent until another cross point is reached. And this repeats until the end of the string is reached.
Also, one-point and two-point crossovers have been implemented separately for more effective implementation than the generic N-point.
Random search initializes new random elements in the search space each iteration and saves new elements if they are better than best found.
Instead of starting with random solutions, two heuristics have been tried to make the initial populations for the evolutionary algorithms.
The heuristic starts at a given node and finds it's nearest neighbor. Then adds that neighbor to the permutation and moves to it. Then it repeats search for the nearest neighbor, making sure to not select nodes twice. The whole chromosome is built like this.
Moreover the possibility to select second neighbor instead of first has been incorporated in the heuristic as well. Specifically, it's possible to choose the probability to choose second neighbor instead of first one.
This makes it possible to generate a lot of initial solutions, specifically it's possible to generate nearest neighbors starting from each city and then it's possible to tweak the probability of choosing the second neighbor.
To initialize the whole population:
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To compare all the algoritms on various instances, always at least 10 runs of the algorithm have been made on the given instance. All the P_s (TODO) graphs were then constructed from averaging between the runs. The fitness charts sometimes show less instances to not be too overwhelming.
To compare the algorithms, first it has been ensured the algorithms were tweaked to produce the best results (best that the author has been capable of). Then, they were ran on 10 instances of TSP and averaged in the following chart:
During evaluation of the various crossovers, it has become apparent that with the currently chosen
Rust has been chosen as the language. There are three subdirectories, eoa_lib, tsp_hw01 and tsp_plotter.
eoa_lib is the library with the generic operators defined, with random search, local search and evolution
algorithm functions. It also contains the most common representations, perturbations and crossovers for them.
tsp_hw01 contains the TSP implementation and runs all of the algorithms. It then produces csv results
with best candidate evaluations for given fitness function evaluation count. This is then utilized by
tsp_plotter. The node permutation tsp representation itself is implemented in tsp.rs. The configurations
of all algorithms used are located in main.rs. All the instances used are located in tsp_hw01/instances and
the solutions are put to tsp_hw01/solutions
tsp_plotter contains hard-coded presets for charts to create for the report.
While I was working on this homework, I have used LLM for certain tasks, specifically I have used it for the tasks that I do not like to do much myself:
As I am not proficient with Rust, sometimes I asked LLM to help with the syntax as well, to find a library that will help solve a task or what functions are available for a specific task.
I have used LLM only minimally for implementing the algorithms or for deciding on how to make the implementation, mainly sometimes in the form of checking if the algorithm looks correct. (and it did find a few issues that I then sometimes let it fix and sometimes fix myself). This is because I believe that I can learn the most by writing the implementations myself.
I use Claude from within claude-code, a CLI tool that is capable of reading files, executing commands and giving the model live feedback, like outputs of ran commands. This means the LLM is able to iterate by itself, without my intervention, for example when fixing errors.