~ruther/avr-guess-the-number

ref: add27c29465e403ae6ba6e3371e946d3cc7c3f8d avr-guess-the-number/src/animation.rs -rw-r--r-- 7.1 KiB
add27c29 — František Boháček feat: use u8 in filled_sipo instead of u16 2 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
use super::filled_seven_segment;
use super::led_matrix;

const WIN_ANIMATION_MAX_LED_OUTER_STEP: u8 = 5; // max led_step
const WIN_ANIMATION_MAX_LED_STEP: u8 = 4; // add led_step
const WIN_ANIMATION_MAX_LED_INNER_STEP: u16 = 2500; // 10000; // add led_quarter

const HELO_ANIMATION_MAX_INNER_STEP: u16 = 5000; // 20000;
const HELO_ANIMATION_MAX_OUTER_STEP: u16 = 5;

const GUESS_ANIMATION_MAX_STEP: u16 = 3000;
const DIGIT_INCREMENT_ANIMATION_MAX_STEP: u16 = 1000;

#[derive(PartialEq, Eq)]
pub enum AnimationState {
    Running,
    End
}

pub trait Animation {
    fn step(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix) -> AnimationState;
    fn cleanup(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix);
    fn running(&self) -> bool;
}

pub struct HelloAnimation {
    pub inner_step: u16,
    pub outer_step: u16,
    pub hidden: bool
}

pub struct WinAnimation {
    pub number: u16,
    pub led_step: u8,
    pub led_quarter: u8,
    pub led_inner: u16,
    pub hidden: bool
}

pub struct GuessAnimation {
    pub step: u16
}

pub struct DigitIncrementAnimation {
    pub digit_index: usize,
    pub step: u16
}

impl DigitIncrementAnimation {
    pub fn create(digit_index: usize) -> DigitIncrementAnimation {
        DigitIncrementAnimation {
            step: 0,
            digit_index
        }
    }

    pub fn reset(&mut self, digit_index: usize) {
        self.digit_index = digit_index;
        self.step = 0;
    }
}

impl Animation for DigitIncrementAnimation {
    fn step(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, _: &mut led_matrix::LEDMatrix) -> AnimationState {
        if !self.running() {
            return AnimationState::End;
        }

        if self.step == 0 {
            seven_segment.hide_digit(self.digit_index);
        }
        self.step += 1;

        AnimationState::Running
    }

    fn cleanup(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, _: &mut led_matrix::LEDMatrix) {
        seven_segment.show_digit(self.digit_index);
    }

    fn running(&self) -> bool {
        self.step < DIGIT_INCREMENT_ANIMATION_MAX_STEP
    }
}

impl GuessAnimation {
    pub fn create() -> GuessAnimation {
        GuessAnimation {
            step: 0
        }
    }

    pub fn reset(&mut self) {
        self.step = 0;
    }
}

impl Animation for GuessAnimation {
    fn step(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, _: &mut led_matrix::LEDMatrix) -> AnimationState {
        if !self.running() {
            return AnimationState::End;
        }

        if self.step == 0 {
            seven_segment.hide_all_digits();
        }
        self.step += 1;

        AnimationState::Running
    }

    fn cleanup(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, _: &mut led_matrix::LEDMatrix) {
        seven_segment.show_all_digits();
    }

    fn running(&self) -> bool {
        self.step < GUESS_ANIMATION_MAX_STEP
    }
}

impl WinAnimation {
    pub fn create(number: u16) -> WinAnimation {
        WinAnimation {
            number,
            led_inner: 0,
            led_quarter: 0,
            led_step: 0,
            hidden: true
        }
    }

    pub fn reset(&mut self, number: u16) {
        self.number = number;
        self.led_step = 0;
        self.led_quarter = 0;
        self.led_inner = 0;
        self.hidden = true;
    }
}

impl Animation for WinAnimation {
    fn step(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix) -> AnimationState {
        if self.led_inner == 0 && self.led_quarter == 0 && self.led_step == 0 {
            seven_segment.set_number(self.number);
            led_matrix.clear();
        }

        if self.led_inner > WIN_ANIMATION_MAX_LED_INNER_STEP {
            self.led_inner = 0;
            self.led_quarter += 1;
        }

        if self.led_quarter >= WIN_ANIMATION_MAX_LED_STEP {
            self.led_quarter = 0;
            self.led_step += 1;
        }

        if self.led_step > WIN_ANIMATION_MAX_LED_OUTER_STEP {
            return AnimationState::End;
        }

        led_matrix.clear();

        if self.led_step < 2 {
            led_matrix.set(self.led_quarter, self.led_step, true);
        } else if self.led_step == 2 {
            led_matrix.set(self.led_quarter, 0, true);
            led_matrix.set(self.led_quarter, 1, true);
        } else if self.led_step == 3 {
            led_matrix.set(3 - self.led_quarter, 0, true);
            led_matrix.set(3 - self.led_quarter, 1, true);
        } else {
            for i in 0..=self.led_quarter {
                led_matrix.set(i, 0, true);
                led_matrix.set(i, 1, true);
            }
        }

        if (self.led_quarter == 2 || self.led_quarter == 0) && self.led_inner == 0 {
            if self.hidden {
                seven_segment.show_all_digits();
            } else {
                seven_segment.hide_all_digits();
            }

            self.hidden = !self.hidden;
        }

        self.led_inner += 1;
        AnimationState::Running
    }

    fn cleanup(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix) {
        led_matrix.set_data(0xFF);
        seven_segment.show_all_digits();
    }

    #[inline]
    fn running(&self) -> bool {
        self.led_step < WIN_ANIMATION_MAX_LED_OUTER_STEP
    }
}

impl HelloAnimation {
    pub fn create() -> HelloAnimation {
        HelloAnimation {
            inner_step: 0,
            outer_step: 0,
            hidden: false
        }
    }
}

impl Animation for HelloAnimation {

    fn step(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix) -> AnimationState {
        // Helo text
        if self.inner_step == 0 && self.outer_step == 0 {
            seven_segment.set_digit(3, Some(72)); // H
            seven_segment.set_digit(2, Some(69)); // E
            seven_segment.set_digit(1, Some(76)); // L
            seven_segment.set_digit(0, Some(79)); // O
            led_matrix.set_data(0xFF);
        }

        if self.inner_step >= HELO_ANIMATION_MAX_INNER_STEP {
            self.inner_step = 0;
            self.outer_step += 1;

            let matrix_data = led_matrix.data();
            led_matrix.set_data(!matrix_data);

            if self.hidden {
                seven_segment.show_all_digits();
            } else {
                seven_segment.hide_all_digits();
            }
            self.hidden = !self.hidden;
        }

        if self.outer_step == HELO_ANIMATION_MAX_OUTER_STEP {
            return AnimationState::End
        }

        self.inner_step += 1;
        AnimationState::Running
    }

    fn cleanup(&mut self, seven_segment: &mut filled_seven_segment::FilledSevenSegment, led_matrix: &mut led_matrix::LEDMatrix) {
        led_matrix.clear();
        seven_segment.show_all_digits();
    }

    #[inline]
    fn running(&self) -> bool {
        self.outer_step < HELO_ANIMATION_MAX_OUTER_STEP
    }
}
Do not follow this link