~ruther/NosSmooth

ref: f96a64dc281fcf10f071d94d43fed675898896e5 NosSmooth/Core/NosSmooth.Core/Stateful/IStatefulEntity.cs -rw-r--r-- 636 bytes
f96a64dc — Rutherther feat(packets): represent pet skill packet correctly, last parameters are map x, map y 2 years ago
                                                                                
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//
//  IStatefulEntity.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Client;

namespace NosSmooth.Core.Stateful;

/// <summary>
/// An entity that has a state that depends on the NosTale state.
/// </summary>
/// <remarks>
/// Stateful entities can be replaced with scoped entities that will be
/// injected depending on the current <see cref="INostaleClient"/>.
/// That can be useful in an application that has multiple nostale clients.
/// </remarks>
public interface IStatefulEntity
{
}
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