//
// EntityLeftMapEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Maps;
namespace NosSmooth.Game.Events.Entities;
/// <summary>
/// An entity has left the map.
/// </summary>
/// <param name="Entity">The entity that has left.</param>
public record EntityLeftMapEvent
(
IEntity Entity,
Portal? Portal,
bool? Died
) : IGameEvent;