~ruther/NosSmooth

ref: ee3b20762e03e5ed8cbdf64f35feaf2c983a8282 NosSmooth/Core/NosSmooth.Game/Events/Characters/ReceivedCharacterDataEvent.cs -rw-r--r-- 516 bytes
ee3b2076 — Rutherther fix(game): create npc instead of monster in InResponder 2 years ago
                                                                                
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//
//  ReceivedCharacterDataEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// Represents received new updated character data.
/// </summary>
/// <param name="Character">The newly received data.</param>
public record ReceivedCharacterDataEvent
(
    Character Character
) : IGameEvent;