~ruther/NosSmooth

ref: ed3cc81862dc539872cc6bafee351b9c688ff21e NosSmooth/Packets/NosSmooth.Packets/Client/Movement/PreqPacket.cs -rw-r--r-- 488 bytes
ed3cc818 — František Boháček feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets 2 years ago
                                                                                
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//
//  PreqPacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Client.Movement;

/// <summary>
/// Walk through portal the character is standing on.
/// </summary>
[PacketHeader("preq", PacketSource.Server)]
[GenerateSerializer(true)]
public record PreqPacket() : IPacket;
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