//
// RdlstResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Raids;
using NosSmooth.Game.Data.Social;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Raids;
using NosSmooth.Packets.Server.Raids;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Raids;
/// <summary>
/// A responder to <see cref="RdlstPacket"/>.
/// </summary>
public class RdlstResponder : IPacketResponder<RdlstPacket>, IPacketResponder<RdlstfPacket>
{
private readonly Game _game;
private readonly EventDispatcher _eventDispatcher;
/// <summary>
/// Initializes a new instance of the <see cref="RdlstResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
/// <param name="eventDispatcher">The event dispatcher.</param>
public RdlstResponder(Game game, EventDispatcher eventDispatcher)
{
_game = game;
_eventDispatcher = eventDispatcher;
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<RdlstPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
IReadOnlyList<GroupMember> UpdateMembers(IReadOnlyList<GroupMember>? currentMembers)
{
return packet.Players
.Select
(
packetMember =>
{
var newMember = currentMembers?.FirstOrDefault
(member => packetMember.Id == member.PlayerId) ?? new GroupMember(packetMember.Id);
newMember.Class = packetMember.Class;
newMember.Level = packetMember.Level;
newMember.HeroLevel = packetMember.HeroLevel;
newMember.Sex = packetMember.Sex;
newMember.MorphVNum = packetMember.MorphVNum;
return newMember;
}
).ToArray();
}
Raid? prevRaid = null;
var currentRaid = await _game.CreateOrUpdateRaidAsync
(
() => new Raid
(
packet.RaidType,
RaidState.Waiting,
packet.MinimumLevel,
packet.MaximumLevel,
null,
null,
null,
null,
UpdateMembers(null)
),
raid =>
{
prevRaid = raid;
return raid with
{
Type = packet.RaidType,
MinimumLevel = packet.MinimumLevel,
MaximumLevel = packet.MaximumLevel,
Members = UpdateMembers(raid.Members),
};
},
ct: ct
);
if (prevRaid is null && currentRaid is not null)
{
return await _eventDispatcher.DispatchEvent(new RaidJoinedEvent(currentRaid), ct);
}
return Result.FromSuccess();
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<RdlstfPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
IReadOnlyList<GroupMember> UpdateMembers(IReadOnlyList<GroupMember>? currentMembers)
{
return packet.Players
.Select
(
packetMember =>
{
var newMember = currentMembers?.FirstOrDefault
(member => packetMember.Id == member.PlayerId) ?? new GroupMember(packetMember.Id);
newMember.Class = packetMember.Class;
newMember.Level = packetMember.Level;
newMember.HeroLevel = packetMember.HeroLevel;
newMember.Sex = packetMember.Sex;
newMember.MorphVNum = packetMember.MorphVNum;
return newMember;
}
).ToArray();
}
Raid? prevRaid = null;
var currentRaid = await _game.CreateOrUpdateRaidAsync
(
() => new Raid
(
packet.RaidType,
RaidState.Waiting,
packet.MinimumLevel,
packet.MaximumLevel,
null,
null,
null,
null,
UpdateMembers(null)
),
raid =>
{
prevRaid = raid;
return raid with
{
Type = packet.RaidType,
MinimumLevel = packet.MinimumLevel,
MaximumLevel = packet.MaximumLevel,
Members = UpdateMembers(raid.Members),
};
},
ct: ct
);
if (prevRaid is null && currentRaid is not null)
{
return await _eventDispatcher.DispatchEvent(new RaidJoinedEvent(currentRaid), ct);
}
return Result.FromSuccess();
}
}