//
// ReviveResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
/// <summary>
/// A handler of <see cref="RevivePacket"/>.
/// </summary>
public class ReviveResponder : IPacketResponder<RevivePacket>
{
private readonly Game _game;
/// <summary>
/// Initializes a new instance of the <see cref="ReviveResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
public ReviveResponder(Game game)
{
_game = game;
}
/// <inheritdoc />
public Task<Result> Respond(PacketEventArgs<RevivePacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
var entity = _game.CurrentMap?.Entities.GetEntity<ILivingEntity>(packet.EntityId);
if (entity is not null)
{
var hp = entity.Hp;
var mp = entity.Mp;
if (hp is not null)
{
hp.Percentage = 100;
}
if (mp is not null)
{
mp.Percentage = 100;
}
}
return Task.FromResult(Result.FromSuccess());
}
}