//
// DieResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Entities;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
/// <summary>
/// A responder to <see cref="DiePacket"/>.
/// </summary>
public class DieResponder : IPacketResponder<DiePacket>
{
private readonly Game _game;
private readonly EventDispatcher _eventDispatcher;
/// <summary>
/// Initializes a new instance of the <see cref="DieResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
/// <param name="eventDispatcher">The event dispatcher.</param>
public DieResponder(Game game, EventDispatcher eventDispatcher)
{
_game = game;
_eventDispatcher = eventDispatcher;
}
/// <inheritdoc />
public Task<Result> Respond(PacketEventArgs<DiePacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
var entity = _game.CurrentMap?.Entities.GetEntity<ILivingEntity>(packet.TargetEntityId);
if (entity is null)
{
return Task.FromResult(Result.FromSuccess());
}
if (entity.Type is not(EntityType.Player or EntityType.Npc))
{
_game.CurrentMap?.Entities.RemoveEntity(entity);
}
entity.Hp ??= new Health();
entity.Hp.Amount = 0;
entity.Hp.Percentage = 0;
return _eventDispatcher.DispatchEvent(new EntityDiedEvent(entity, null), ct);
}
}