~ruther/NosSmooth

ref: ed3cc81862dc539872cc6bafee351b9c688ff21e NosSmooth/Core/NosSmooth.Game/Events/Raids/RaidStateChangedEvent.cs -rw-r--r-- 398 bytes
ed3cc818 — František Boháček feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets 2 years ago
                                                                                
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//
//  RaidStateChangedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Raids;

namespace NosSmooth.Game.Events.Raids;

public record RaidStateChangedEvent
(
    RaidState PreviousState,
    RaidState CurrentState,
    Raid Raid
) : IGameEvent;