//
// AtResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Map;
/// <summary>
/// Responds to at packet.
/// </summary>
public class AtResponder : IPacketResponder<AtPacket>
{
private readonly Game _game;
/// <summary>
/// Initializes a new instance of the <see cref="AtResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
public AtResponder(Game game)
{
_game = game;
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<AtPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
await _game.CreateOrUpdateCharacterAsync
(
() => new Character()
{
Id = packet.CharacterId,
Position = new Position(packet.X, packet.Y)
},
c =>
{
c.Position = new Position(packet.X, packet.Y);
return c;
},
ct: ct
);
return Result.FromSuccess();
}
}