~ruther/NosSmooth

ref: e31da370527c37aee50c99f97db0fd9d780986e8 NosSmooth/Data/NosSmooth.Data.NOSFiles/Parsers/SkillParser.cs -rw-r--r-- 3.0 KiB
e31da370 — Rutherther fix(core): do not try to create stateful instance in case the entity is already present 3 years ago
                                                                                
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//
//  SkillParser.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Data.Abstractions.Infos;
using NosSmooth.Data.Abstractions.Language;
using NosSmooth.Data.NOSFiles.Parsers.Dat;
using Remora.Results;

namespace NosSmooth.Data.NOSFiles.Parsers;

/// <summary>
/// Parses Skill.dat.
/// </summary>
public class SkillParser : IInfoParser<ISkillInfo>
{
    /// <inheritdoc />
    public Result<Dictionary<int, ISkillInfo>> Parse(NostaleFiles files)
    {
        var skillDatResult = files.DatFiles.FindFile("Skill.dat");
        if (!skillDatResult.IsSuccess)
        {
            return Result<Dictionary<int, ISkillInfo>>.FromError(skillDatResult);
        }
        var reader = new DatReader(skillDatResult.Entity);
        var result = new Dictionary<int, ISkillInfo>();

        while (reader.ReadItem(out var itemNullable))
        {
            var item = itemNullable.Value;
            var typeEntry = item.GetEntry("TYPE");
            var targetEntry = item.GetEntry("TARGET");
            var dataEntry = item.GetEntry("DATA");
            var costEntry = item.GetEntry("COST");

            var vnum = item.GetEntry("VNUM").Read<int>(1);
            var nameKey = item.GetEntry("NAME").Read<string>(1);

            result.Add
            (
                vnum,
                new SkillInfo
                (
                    vnum,
                    new TranslatableString(TranslationRoot.Skill, nameKey),
                    targetEntry.Read<short>(3),
                    targetEntry.Read<short>(4),
                    dataEntry.Read<int>(5),
                    dataEntry.Read<int>(6),
                    (SkillType)typeEntry.Read<int>(1),
                    (AttackType)typeEntry.Read<int>(4),
                    typeEntry.Read<int>(5) == 1,
                    dataEntry.Read<int>(9),
                    typeEntry.Read<short>(2),
                    (TargetType)targetEntry.Read<int>(1),
                    (HitType)targetEntry.Read<int>(2),
                    (Element)typeEntry.Read<int>(6),
                    costEntry.Read<int>(3),
                    dataEntry.Read<short>(1),
                    dataEntry.Read<short>(2),
                    dataEntry.Read<short>(10),
                    dataEntry.Read<int>(11)
                )
            );
        }

        return result;
    }

    private record SkillInfo
    (
        int VNum,
        TranslatableString Name,
        short Range,
        short ZoneRange,
        int CastTime,
        int Cooldown,
        SkillType SkillType,
        AttackType AttackType,
        bool UsesSecondaryWeapon,
        int MpCost,
        short CastId,
        TargetType TargetType,
        HitType HitType,
        Element Element,
        int SpecialCost,
        short Upgrade,
        short MorphOrUpgrade,
        short DashSpeed,
        int ItemVNum
    ) : ISkillInfo;
}