~ruther/NosSmooth

ref: dd86f6122c5c8f23b348eba55224add362e77b10 NosSmooth/Core/NosSmooth.Game/Events/Entities/EntityRevivedEvent.cs -rw-r--r-- 434 bytes
dd86f612 — František Boháček fix(packets): make cmode fields correctly optional 2 years ago
                                                                                
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//
//  EntityRevivedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Entities;

namespace NosSmooth.Game.Events.Entities;

/// <summary>
/// The given entity has been revived.
/// </summary>
/// <param name="Entity"></param>
public record EntityRevivedEvent(ILivingEntity Entity);
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