//
// RaidProgress.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Raids;
public record RaidProgress
(
short MonsterLockerInitial,
short MonsterLockerCurrent,
short ButtonLockerInitial,
short ButtonLockerCurrent,
short CurrentLives,
short InitialLives
);