~ruther/NosSmooth

ref: dd86f6122c5c8f23b348eba55224add362e77b10 NosSmooth/Core/NosSmooth.Game/Data/Maps/Portal.cs -rw-r--r-- 852 bytes
dd86f612 — František Boháček fix(packets): make cmode fields correctly optional 2 years ago
                                                                                
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//
//  Portal.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums;

namespace NosSmooth.Game.Data.Maps;

/// <summary>
/// Represents map portal leading to another map.
/// </summary>
/// <param name="PortalId">The portal id.</param>
/// <param name="Position">The position of the portal.</param>
/// <param name="TargetMapId">The id of the target map.</param>
/// <param name="PortalType">The visual type of the portal.</param>
/// <param name="IsDisabled">Whether the portal is disabled (locked) and thus cannot be used.</param>
public record Portal
(
    long PortalId,
    Position Position,
    long TargetMapId,
    PortalType? PortalType,
    bool IsDisabled
);
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