~ruther/NosSmooth

ref: dd86f6122c5c8f23b348eba55224add362e77b10 NosSmooth/Core/NosSmooth.Game/Data/Dialogs/Dialog.cs -rw-r--r-- 647 bytes
dd86f612 — František Boháček fix(packets): make cmode fields correctly optional 2 years ago
                                                                                
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//
//  Dialog.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums;
using OneOf;

namespace NosSmooth.Game.Data.Dialogs;

/// <summary>
/// Represents dialog sent by the server
/// </summary>
/// <param name="AcceptCommand">The accept command sent upon accept.</param>
/// <param name="Parameters">The parameters of the dialog.</param>
public record Dialog
(
    string AcceptCommand,
    string? DenyCommand,
    OneOf<string, Game18NConstString> Message,
    IReadOnlyList<string> Parameters
);
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