<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>10</LangVersion>
<TargetFramework>net7.0</TargetFramework>
<Description>NosSmooth Game library handling the current game state by responding to packets.</Description>
<RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageVersion>1.3.2</PackageVersion>
<PackageReleaseNotes>Make entity effect vnums short instead of long.
Remove responding to u_s packet because of potential bug (if the skill did not execute)
Create Character in At responder if needed.</PackageReleaseNotes>
<AssemblyVersion>1.3.2</AssemblyVersion>
<FileVersion>1.3.2</FileVersion>
</PropertyGroup>
<ItemGroup>
<Folder Include="Apis" />
<Folder Include="Events\Players" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Data\NosSmooth.Data.Abstractions\NosSmooth.Data.Abstractions.csproj" />
<ProjectReference Include="..\NosSmooth.Core\NosSmooth.Core.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Caching.Memory" Version="7.0.0" />
<PackageReference Include="OneOf" Version="3.0.216" />
</ItemGroup>
</Project>