~ruther/NosSmooth

ref: db9c5956f264c8d2ad0a3ab5550175cb4de7d0bb NosSmooth/Tests/NosSmooth.Packets.Tests/Converters/Packets/InPacketConverterTests.cs -rw-r--r-- 7.6 KiB
db9c5956 — Rutherther feat(game): add handling of packets for maps and entities 3 years ago
                                                                                
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//
//  InPacketConverterTests.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using System.Collections.Generic;
using Microsoft.Extensions.DependencyInjection;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Enums.Players;
using NosSmooth.Packets.Extensions;
using NosSmooth.Packets.Server.Entities;
using NosSmooth.Packets.Server.Players;
using NosSmooth.Packets.Server.Weapons;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
using Xunit;

namespace NosSmooth.Packets.Tests.Converters.Packets;

/// <summary>
/// Tests InPacketConverter.
/// </summary>
public class InPacketConverterTests
{
    private readonly IPacketSerializer _packetSerializer;

    /// <summary>
    /// Initializes a new instance of the <see cref="InPacketConverterTests"/> class.
    /// </summary>
    public InPacketConverterTests()
    {
        var provider = new ServiceCollection()
            .AddPacketSerialization()
            .BuildServiceProvider();

        _packetSerializer = provider.GetRequiredService<IPacketSerializer>();
    }

    /// <summary>
    /// Checks that the converter deserializes in player packet correctly.
    /// </summary>
    [Fact]
    public void DeserializesPlayerInCorrectly()
    {
        var packetString
            = "in 1 dfrfgh - 55 79 2 6 2 1 0 106 2 -1.4480.4452.4468.4840.4132.-1.-1.-1.-1 50 95 0 -1 4 4 0 43 0 0 108 108 -1 - 26 0 0 0 0 99 0 0|0|0 0 0 10 80 0";
        var result = _packetSerializer.Deserialize(packetString, PacketSource.Server);
        var expectedPacket = new InPacket
        (
            EntityType.Player,
            "dfrfgh",
            null,
            null,
            55,
            79,
            2,
            6,
            new InPlayerSubPacket
            (
                AuthorityType.GameMaster,
                SexType.Female,
                HairStyle.HairStyleA,
                HairColor.FlashPurple,
                PlayerClass.Archer,
                new InEquipmentSubPacket
                (
                    null,
                    4480,
                    4452,
                    4468,
                    4840,
                    4132,
                    null,
                    null,
                    null,
                    null
                ),
                50,
                95,
                false,
                null,
                4,
                Element.Dark,
                0,
                43,
                0,
                0,
                new UpgradeRareSubPacket(10, 8),
                new UpgradeRareSubPacket(10, 8),
                new FamilySubPacket(null, null),
                null,
                "26",
                false,
                0,
                0,
                0,
                99,
                0,
                new List<bool>(new[] { false, false, false }),
                false,
                0,
                10,
                80,
                0
            ),
            null,
            null
        );
        Assert.True(result.IsSuccess);
        Assert.Equal(expectedPacket, result.Entity);
    }

    /// <summary>
    /// Checks that the converter serializes in player packet correctly.
    /// </summary>
    [Fact]
    public void SerializesPlayerInCorrectly()
    {
        var packet = new InPacket
        (
            EntityType.Player,
            "dfrfgh",
            null,
            null,
            55,
            79,
            2,
            6,
            new InPlayerSubPacket
            (
                AuthorityType.GameMaster,
                SexType.Female,
                HairStyle.HairStyleA,
                HairColor.FlashPurple,
                PlayerClass.Archer,
                new InEquipmentSubPacket
                (
                    -1,
                    4480,
                    4452,
                    4468,
                    4840,
                    4132,
                    -1,
                    -1,
                    -1,
                    -1
                ),
                50,
                95,
                false,
                -1,
                4,
                Element.Dark,
                0,
                43,
                0,
                0,
                new UpgradeRareSubPacket(10, 8),
                new UpgradeRareSubPacket(10, 8),
                new FamilySubPacket("-1", null),
                null,
                "26",
                false,
                0,
                0,
                0,
                99,
                0,
                new List<bool>(new[] { false, false, false }),
                false,
                0,
                10,
                80,
                0
            ),
            null,
            null
        );
        var result = _packetSerializer.Serialize(packet);
        var expectedPacketString
            = "in 1 dfrfgh - 55 79 2 6 2 1 0 106 2 -1.4480.4452.4468.4840.4132.-1.-1.-1.-1 50 95 0 -1 4 4 0 43 0 0 108 108 -1 - 26 0 0 0 0 99 0 0|0|0 0 0 10 80 0";
        Assert.True(result.IsSuccess);
        Assert.Equal(expectedPacketString, result.Entity);
    }

    /// <summary>
    /// Checks that the converter deserializes in npc packet correctly.
    /// </summary>
    [Fact]
    public void DeserializesNpcInCorrectly()
    {
        var packetString
            = "in 2 334 1992 134 112 2 100 80 0 0 0 -1 1 0 -1 - 0 -1 0 0 0 0 0 0 0 0 0 0";
        var result = _packetSerializer.Deserialize(packetString, PacketSource.Server);
        var expectedPacket = new InPacket
        (
            EntityType.Npc,
            null,
            334,
            null,
            1992,
            134,
            112,
            2,
            null,
            null,
            new InNonPlayerSubPacket
            (
                100,
                80,
                0,
                0,
                0,
                null,
                SpawnEffect.NoEffect,
                false,
                null,
                null,
                "0",
                null,
                "0",
                0,
                0,
                0,
                0,
                0,
                0,
                false,
                "0",
                "0"
            )
        );

        Assert.True(result.IsSuccess);
        Assert.Equal(expectedPacket, result.Entity);
    }

    /// <summary>
    /// Checks that the converter serializes in npc packet correctly.
    /// </summary>
    [Fact]
    public void SerializesNpcInCorrectly()
    {
        var actualPacket = new InPacket
        (
            EntityType.Npc,
            null,
            334,
            null,
            1992,
            134,
            112,
            2,
            null,
            null,
            new InNonPlayerSubPacket
            (
                100,
                80,
                0,
                0,
                0,
                -1,
                SpawnEffect.NoEffect,
                false,
                -1,
                null,
                "0",
                null,
                "0",
                0,
                0,
                0,
                0,
                0,
                0,
                false,
                "0",
                "0"
            )
        );

        var result = _packetSerializer.Serialize(actualPacket);
        Assert.True(result.IsSuccess);
        var expectedPacketString
            = "in 2 334 1992 134 112 2 100 80 0 0 0 -1 1 0 -1 - 0 - 0 0 0 0 0 0 0 0 0 0";
        Assert.Equal(expectedPacketString, result.Entity);
    }
}
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