//
// SkillsExtensions.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
using Remora.Results;
namespace NosSmooth.Game.Extensions;
/// <summary>
/// Contains extension methods for <see cref="Skills"/>.
/// </summary>
public static class SkillsExtensions
{
/// <summary>
/// Tries to get the skill of the specified vnum.
/// </summary>
/// <param name="skills">The skills of the player.</param>
/// <param name="castId">The cast id to search for.</param>
/// <returns>The skill, if found.</returns>
public static Result<Skill> TryGetSkillByCastId(this Skills skills, short castId)
{
if (skills.PrimarySkill.Info?.CastId == castId)
{
return skills.PrimarySkill;
}
if (skills.SecondarySkill.Info?.CastId == castId)
{
return skills.SecondarySkill;
}
foreach (Skill skill in skills.OtherSkills)
{
if (skill.Info?.CastId == castId)
{
return skill;
}
}
return new NotFoundError();
}
/// <summary>
/// Tries to get the skill of the specified vnum.
/// </summary>
/// <param name="skills">The skills of the player.</param>
/// <param name="skillVNum">The vnum to search for.</param>
/// <returns>The skill, if found.</returns>
public static Result<Skill> TryGetSkillByVNum(this Skills skills, long skillVNum)
{
if (skills.PrimarySkill.SkillVNum == skillVNum)
{
return skills.PrimarySkill;
}
if (skills.SecondarySkill.SkillVNum == skillVNum)
{
return skills.SecondarySkill;
}
foreach (Skill skill in skills.OtherSkills)
{
if (skill.SkillVNum == skillVNum)
{
return skill;
}
}
return new NotFoundError();
}
}