//
// MapChangedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Events.Map;
/// <summary>
/// A map has been changed.
/// </summary>
/// <param name="PreviousMap">The previous map.</param>
/// <param name="CurrentMap">The new map.</param>
public record MapChangedEvent
(
Data.Maps.Map? PreviousMap,
Data.Maps.Map CurrentMap
) : IGameEvent;