~ruther/NosSmooth

ref: db9c5956f264c8d2ad0a3ab5550175cb4de7d0bb NosSmooth/Core/NosSmooth.Game/Events/Map/MapChangedEvent.cs -rw-r--r-- 503 bytes
db9c5956 — Rutherther feat(game): add handling of packets for maps and entities 3 years ago
                                                                                
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//
//  MapChangedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Events.Map;

/// <summary>
/// A map has been changed.
/// </summary>
/// <param name="PreviousMap">The previous map.</param>
/// <param name="CurrentMap">The new map.</param>
public record MapChangedEvent
(
    Data.Maps.Map? PreviousMap,
    Data.Maps.Map CurrentMap
) : IGameEvent;
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