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//
// Monster.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Data.Abstractions.Infos;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
/// <summary>
/// Represents nostale monster entity.
/// </summary>
public class Monster : ILivingEntity
{
/// <summary>
/// Gets or sets the monster info.
/// </summary>
public IMonsterInfo? MonsterInfo { get; set; }
/// <summary>
/// Gets the VNum of the monster.
/// </summary>
public int VNum { get; set; }
/// <inheritdoc/>
public long Id { get; set; }
/// <inheritdoc/>
public string? Name { get; set; }
/// <inheritdoc />
public bool IsSitting { get; set; }
/// <inheritdoc />
public bool CantMove { get; set; }
/// <inheritdoc />
public bool CantAttack { get; set; }
/// <inheritdoc/>
public Position? Position { get; set; }
/// <inheritdoc/>
public EntityType Type => EntityType.Monster;
/// <inheritdoc/>
public int? Speed { get; set; }
/// <inheritdoc />
public bool? IsInvisible { get; set; }
/// <inheritdoc/>
public ushort? Level { get; set; }
/// <inheritdoc/>
public byte? Direction { get; set; }
/// <inheritdoc/>
public Health? Hp { get; set; }
/// <inheritdoc/>
public Health? Mp { get; set; }
/// <inheritdoc/>
public FactionType? Faction { get; set; }
/// <inheritdoc/>
public short Size { get; set; }
/// <inheritdoc/>
public IReadOnlyList<long>? EffectsVNums { get; set; }
}