//
// Group.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Packets.Enums.Entities;
using OneOf;
using Remora.Results;
namespace NosSmooth.Game.Data.Social;
/// <summary>
/// Represents nostale group of players or pets and partners.
/// </summary>
/// <param name="Id">The id of the group.</param>
/// <param name="Members">The members of the group. (excluding the character)</param>
public record Group(short? Id, IReadOnlyList<GroupMember>? Members)
{
/// <summary>
/// Gets the living entities from the map associated with group members.
/// </summary>
/// <remarks>
/// If a group member is not found on the map, null will be returned instead on its position.
/// </remarks>
/// <param name="game">The map to get map from.</param>
/// <returns>The living entities representing group members.</returns>
public IReadOnlyList<Player?> GetLivingEntities(Game game)
=> GetLivingEntities(game.CurrentMap);
/// <summary>
/// Gets the living entities from the map associated with group members.
/// </summary>
/// <remarks>
/// If a group member is not found on the map, null will be returned instead on its position.
/// </remarks>
/// <param name="map">The map to get entities from.</param>
/// <returns>The living entities representing group members.</returns>
public IReadOnlyList<Player?> GetLivingEntities(Map? map)
=> GetLivingEntities(map?.Entities);
/// <summary>
/// Gets the living entities from the map associated with group members.
/// </summary>
/// <remarks>
/// If a group member is not found on the map, null will be returned instead on its position.
/// </remarks>
/// <param name="entities">The entities to look at.</param>
/// <returns>The living entities representing group members.</returns>
public IReadOnlyList<Player?> GetLivingEntities(MapEntities? entities)
{
return (IReadOnlyList<Player?>?)Members?
.Select(x => entities?.GetEntity<Player>(x.PlayerId))
.ToList() ?? Array.Empty<Player?>();
}
}