~ruther/NosSmooth

ref: d313ea055a9aa0adce48e57cb7c260313aaa407a NosSmooth/Packets/NosSmooth.Packets/Server/Raids/RdlstPacket.cs -rw-r--r-- 1.0 KiB
d313ea05 — František Boháček chore: update packets version 2 years ago
                                                                                
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//
//  RdlstPacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums.Raids;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Raids;

/// <summary>
/// A packet containing information about raid members.
/// </summary>
/// <param name="MinimumLevel">The minimum needed level for the raid treasure.</param>
/// <param name="MaximumLevel">The maximum needed level for the raid treasure.</param>
/// <param name="RaidType">Unknown TODO.</param>
/// <param name="Players">Information about members in the raid.</param>
[PacketHeader("rdlst", PacketSource.Server)]
[PacketHeader("rdlstf", PacketSource.Server)]
[GenerateSerializer(true)]
public record RdlstPacket
(
    [PacketIndex(0)]
    byte MinimumLevel,
    [PacketIndex(1)]
    byte MaximumLevel,
    [PacketIndex(2)]
    RaidType RaidType,
    [PacketIndex(3)]
    IReadOnlyList<RdlstSubPacket> Players
) : IPacket;
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